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25 lines (23 loc) · 968 Bytes
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spawn_enemy.lua
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25 lines (23 loc) · 968 Bytes
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-- local function log_pos()
-- local target_pos = managers.player:player_unit():position()
-- log(target_pos.x)
-- log(target_pos.y)
-- log(target_pos.z)
-- end
-- log_pos()
-- local unit_name = Idstring("units/pd2_dlc_gitgud/characters/ene_zeal_swat_heavy/ene_zeal_swat_heavy")
-- for k, criminal in pairs(managers.criminals:characters()) do
-- local target_pos = nil
-- if criminal and criminal.unit and not criminal.peer_id == 1 then
-- target_pos = criminal.unit:position()
-- end
-- if target_pos then
-- local target_rot = Rotation(0, 0, 0)
-- for i = 1, 10 do
-- local unit_done = safe_spawn_unit(unit_name, target_pos, target_rot)
-- local team_name = unit_done:base():char_tweak().access == "gangster" and "gangster" or "combatant"
-- local team_id = tweak_data.levels:get_default_team_ID(team_name)
-- unit_done:movement():set_team(managers.groupai:state():team_data(team_id))
-- end
-- end
-- end