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CommanderTux.cpp
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117 lines (98 loc) · 2.63 KB
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/*******************************************************************************
CommanderTux
Penguin In Space
Released under the GNU Public License
2005 by André Schnabel (thefrogs@web.de)
*******************************************************************************/
// See Readme.txt for more informations!
// CommanderTux.cpp
// Main project file
#include "Framework.h"
#include "Level.h"
#include "Splash.h"
#include "Game.h"
#include "Editor.h"
#include "Duel.h"
//
// main
// Entrypoint
//
int main( int argc, char *argv[] )
{
bool stop; // for --help
bool done = false;
// Setup structure
SFramework_Setup setup;
// States
CSplash *splash;
CGame *game;
CDuel *duel;
CEditor *editor;
// Cmd line stuff
setup = ParseArgs( argc, argv, &stop );
if( stop )
return 0;
// Default msgs
DEBUG( "== CommanderTux ==" );
DEBUG( "== Starting... ==" );
SHOW_VERSION();
DEBUG( "http://commandertux.sourceforge.net" );
setup.caption = "CommanderTux";
// Init framework
new CFramework( &setup );
// The splash state is not in the loop of states
// Because it is only shown once the game is started!
splash = new CSplash();
if( !splash->Loop() ) // If fast exit
{
delete splash;
delete g_framework;
return 0;
}
delete splash;
// Main loop between the states
while( !done )
{
// Start the different game states
if( !setup.editor && !setup.duel ) // Normal mode
{
game = new CGame( &setup );
if( !game->Loop() ) // If fast exit
{
delete game;
delete g_framework;
return 0;
}
done = game->GetAllDone();
delete game;
}
if( setup.duel ) // Duel mode
{
duel = new CDuel();
if( !duel->Loop() ) // If fast exit
{
delete duel;
delete g_framework;
return 0;
}
delete duel;
setup.duel = false;
}
if( setup.editor ) // Leveleditor
{
editor = new CEditor();
if( !editor->Loop() ) // If fast exit
{
delete editor;
delete g_framework;
return 0;
}
delete editor;
setup.editor = false;
}
}
// Shutdown framework
delete g_framework;
DEBUG( "== Shutdown ==" );
return 0;
}