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tetra on Windows selects an integrated GPU when a discrete GPU is available #302
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Area: GraphicsIssues related to graphics/rendering.Issues related to graphics/rendering.Area: PlatformIssues relating to the platform layerIssues relating to the platform layerPlatform Specific: WindowsIssues that are specific to systems running Windows.Issues that are specific to systems running Windows.Type: BugProblems with the code/documentation that need to be fixed.Problems with the code/documentation that need to be fixed.
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Area: GraphicsIssues related to graphics/rendering.Issues related to graphics/rendering.Area: PlatformIssues relating to the platform layerIssues relating to the platform layerPlatform Specific: WindowsIssues that are specific to systems running Windows.Issues that are specific to systems running Windows.Type: BugProblems with the code/documentation that need to be fixed.Problems with the code/documentation that need to be fixed.
Summary
I have a laptop with dual Windows/Ubuntu boot and I have noticed a performance difference between the two systems when running a tetra app. It turns out that the same app compiled on Windows selects an integrated GPU while on Ubuntu it selects a discrete one.
Steps to Reproduce
Take any of the examples, use
ContextBuilder::debug_infoand run on Windows 10.Additional Info
On Windows 10 I get:
On Ubuntu 21.10:
The same thing happens on 0.6.7 and the main branch.