diff --git a/Cargo.toml b/Cargo.toml new file mode 100644 index 0000000..fc3fc1f --- /dev/null +++ b/Cargo.toml @@ -0,0 +1,21 @@ +[package] +name = "flappy_birds_together" +version = "0.1.0" +edition = "2021" + +[dependencies] + +ggez = "0.7.0" +rand = "0.8.5" + +[[bin]] +name = "client" +path = "src/client.rs" + +[[bin]] +name = "client2" +path = "src/client2.rs" + +[[bin]] +name = "server" +path = "src/server.rs" \ No newline at end of file diff --git a/README b/README new file mode 100644 index 0000000..e69de29 diff --git a/client.rs b/client.rs new file mode 100644 index 0000000..6e79d07 --- /dev/null +++ b/client.rs @@ -0,0 +1,209 @@ +use ggez::event::{self, EventHandler, KeyCode, KeyMods}; +use ggez::graphics::{self, Color}; +use ggez::{Context, ContextBuilder, GameResult}; +use rand::Rng; +use std::net::TcpStream; +use std::io::{Read, Write}; +use std::time::Instant; +use std::time::Duration; + +const BIRD_WIDTH: f32 = 34.0; +const BIRD_HEIGHT: f32 = 24.0; +const PIPE_WIDTH: f32 = 52.0; +const PIPE_SPACING: f32 = 400.0; +const GRAVITY: f32 = 0.1; +const JUMP_STRENGTH: f32 = -4.0; +const WINDOW_WIDTH: f32 = 800.0; +const WINDOW_HEIGHT: f32 = 800.0; + +struct Bird { + x: f32, + y: f32, + velocity: f32, +} + +struct Pipe { + x: f32, + height: f32, +} + +struct MainState { + bird: Bird, + pipes: Vec, + score: i32, + game_over: bool, + stream: TcpStream, + result: Option, + client_id: u32, + last_score_update: Instant, +} + +impl MainState { + fn new(client_id: u32) -> GameResult { + let stream = TcpStream::connect("192.168.3.10:7878").unwrap(); + let mut s = MainState { + bird: Bird { + x: 100.0, + y: 200.0, + velocity: 0.0, + }, + pipes: Vec::new(), + score: 0, + game_over: false, + stream, + result: None, + client_id, + last_score_update: Instant::now(), + }; + + s.stream.write(&client_id.to_be_bytes()).unwrap(); + println!("Sent client ID to server: {}", client_id); + + Ok(s) + } + + + fn update_pipes(&mut self) { + let mut rng = rand::thread_rng(); + + if self.pipes.is_empty() || self.pipes.last().unwrap().x < WINDOW_WIDTH - PIPE_SPACING { + let height = rng.gen_range(50.0..400.0); + self.pipes.push(Pipe { x: WINDOW_WIDTH, height }); + } + + for pipe in &mut self.pipes { + pipe.x -= 2.0; // 向左移动管道 + } + + if let Some(first_pipe) = self.pipes.first() { + if first_pipe.x < -PIPE_WIDTH { + self.pipes.remove(0); // 移除超出窗口的管道 + } + } + } + + fn check_collision(&self) -> bool { + for pipe in &self.pipes { + if self.bird.x + BIRD_WIDTH > pipe.x + && self.bird.x < pipe.x + PIPE_WIDTH + && (self.bird.y < pipe.height || self.bird.y + BIRD_HEIGHT > pipe.height + 150.0) + { + return true; + } + } + self.bird.y > WINDOW_HEIGHT || self.bird.y < 0.0 + } + + fn handle_game_over(&mut self) { + self.stream.write(&self.score.to_be_bytes()).unwrap(); + println!("Sent score to server: {}", self.score); + + let mut buffer = [0; 128]; + let result = loop { + match self.stream.read(&mut buffer) { + Ok(n) if n > 0 => { + let result_str = String::from_utf8_lossy(&buffer[..n]).to_string(); + println!("Received raw result from server: {}", result_str); + break Some(result_str); + } + Ok(_) => {} + Err(e) => { + eprintln!("Failed to read from stream: {}", e); + break None; + } + } + }; + self.result = result; + if let Some(ref result) = self.result { + println!("Received result from server: {}", result); + } + + if let Err(e) = self.stream.shutdown(std::net::Shutdown::Both) { + eprintln!("Failed to shutdown stream: {}", e); + } + + self.game_over = true; + } +} + +impl EventHandler for MainState { + fn update(&mut self, ctx: &mut Context) -> GameResult { + if !self.game_over { + self.bird.velocity += GRAVITY; + self.bird.y += self.bird.velocity; + + self.update_pipes(); + + if self.last_score_update.elapsed() >= Duration::from_secs(1) { + self.score += 1; + self.last_score_update = Instant::now(); + println!("Score: {}", self.score); + } + + if self.check_collision() { + self.handle_game_over(); + } + } + + Ok(()) + } + + fn draw(&mut self, ctx: &mut Context) -> GameResult { + graphics::clear(ctx, Color::from_rgb(135, 206, 250)); + + let bird_rect = graphics::Rect::new(self.bird.x, self.bird.y, BIRD_WIDTH, BIRD_HEIGHT); + let bird_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), bird_rect, Color::from_rgb(255, 255, 0))?; + graphics::draw(ctx, &bird_mesh, graphics::DrawParam::default())?; + + for pipe in &self.pipes { + let top_pipe_rect = graphics::Rect::new(pipe.x, 0.0, PIPE_WIDTH, pipe.height); + let bottom_pipe_rect = graphics::Rect::new(pipe.x, pipe.height + 150.0, PIPE_WIDTH, WINDOW_HEIGHT - pipe.height - 150.0); + let pipe_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), top_pipe_rect, Color::from_rgb(0, 255, 0))?; + let bottom_pipe_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), bottom_pipe_rect, Color::from_rgb(0, 255, 0))?; + graphics::draw(ctx, &pipe_mesh, graphics::DrawParam::default())?; + graphics::draw(ctx, &bottom_pipe_mesh, graphics::DrawParam::default())?; + } + + let score_display = graphics::Text::new((self.score.to_string(), graphics::Font::default(), 24.0)); + graphics::draw(ctx, &score_display, (ggez::mint::Point2 { x: 10.0, y: 10.0 }, 0.0, Color::from_rgb(0, 0, 0)))?; + + if self.game_over { + let game_over_text = if let Some(ref result) = self.result { + format!("Game Over: {}\n", result) + } else { + "Game Over\n".to_string() + }; + let game_over_display = graphics::Text::new((game_over_text, graphics::Font::default(), 24.0)); + graphics::draw(ctx, &game_over_display, (ggez::mint::Point2 { x: 200.0, y: 200.0 }, 0.0, Color::from_rgb(0, 0, 0)))?; + } + + graphics::present(ctx)?; + + Ok(()) + } + + fn key_down_event(&mut self, ctx: &mut Context, keycode: KeyCode, _keymods: KeyMods, _repeat: bool) { + match keycode { + KeyCode::Space => { + if !self.game_over { + self.bird.velocity = JUMP_STRENGTH; + } + } + + KeyCode::Escape => event::quit(ctx), + _ => (), + } + } +} + +fn main() -> GameResult { + let client_id = 0; + let (ctx, event_loop) = ContextBuilder::new("flappy_bird", "Author Name") + .window_setup(ggez::conf::WindowSetup::default().title("Flappy Bird")) + .window_mode(ggez::conf::WindowMode::default().dimensions(WINDOW_WIDTH, WINDOW_HEIGHT)) + .build() + .unwrap(); + + let state = MainState::new(client_id)?; + event::run(ctx, event_loop, state) +} diff --git a/client2.rs b/client2.rs new file mode 100644 index 0000000..c14e5ca --- /dev/null +++ b/client2.rs @@ -0,0 +1,209 @@ +use ggez::event::{self, EventHandler, KeyCode, KeyMods}; +use ggez::graphics::{self, Color}; +use ggez::{Context, ContextBuilder, GameResult}; +use rand::Rng; +use std::net::TcpStream; +use std::io::{Read, Write}; +use std::time::Instant; +use std::time::Duration; + +const BIRD_WIDTH: f32 = 34.0; +const BIRD_HEIGHT: f32 = 24.0; +const PIPE_WIDTH: f32 = 52.0; +const PIPE_SPACING: f32 = 400.0; +const GRAVITY: f32 = 0.1; +const JUMP_STRENGTH: f32 = -4.0; +const WINDOW_WIDTH: f32 = 800.0; +const WINDOW_HEIGHT: f32 = 800.0; + +struct Bird { + x: f32, + y: f32, + velocity: f32, +} + +struct Pipe { + x: f32, + height: f32, +} + +struct MainState { + bird: Bird, + pipes: Vec, + score: i32, + game_over: bool, + stream: TcpStream, + result: Option, + client_id: u32, + last_score_update: Instant, +} + +impl MainState { + fn new(client_id: u32) -> GameResult { + let stream = TcpStream::connect("192.168.3.10:7878").unwrap(); + let mut s = MainState { + bird: Bird { + x: 100.0, + y: 200.0, + velocity: 0.0, + }, + pipes: Vec::new(), + score: 0, + game_over: false, + stream, + result: None, + client_id, + last_score_update: Instant::now(), + }; + + s.stream.write(&client_id.to_be_bytes()).unwrap(); + println!("Sent client ID to server: {}", client_id); + + Ok(s) + } + + + fn update_pipes(&mut self) { + let mut rng = rand::thread_rng(); + + if self.pipes.is_empty() || self.pipes.last().unwrap().x < WINDOW_WIDTH - PIPE_SPACING { + let height = rng.gen_range(50.0..400.0); + self.pipes.push(Pipe { x: WINDOW_WIDTH, height }); + } + + for pipe in &mut self.pipes { + pipe.x -= 2.0; // 向左移动管道 + } + + if let Some(first_pipe) = self.pipes.first() { + if first_pipe.x < -PIPE_WIDTH { + self.pipes.remove(0); // 移除超出窗口的管道 + } + } + } + + fn check_collision(&self) -> bool { + for pipe in &self.pipes { + if self.bird.x + BIRD_WIDTH > pipe.x + && self.bird.x < pipe.x + PIPE_WIDTH + && (self.bird.y < pipe.height || self.bird.y + BIRD_HEIGHT > pipe.height + 150.0) + { + return true; + } + } + self.bird.y > WINDOW_HEIGHT || self.bird.y < 0.0 + } + + fn handle_game_over(&mut self) { + self.stream.write(&self.score.to_be_bytes()).unwrap(); + println!("Sent score to server: {}", self.score); + + let mut buffer = [0; 128]; + let result = loop { + match self.stream.read(&mut buffer) { + Ok(n) if n > 0 => { + let result_str = String::from_utf8_lossy(&buffer[..n]).to_string(); + println!("Received raw result from server: {}", result_str); + break Some(result_str); + } + Ok(_) => {} + Err(e) => { + eprintln!("Failed to read from stream: {}", e); + break None; + } + } + }; + self.result = result; + if let Some(ref result) = self.result { + println!("Received result from server: {}", result); + } + + if let Err(e) = self.stream.shutdown(std::net::Shutdown::Both) { + eprintln!("Failed to shutdown stream: {}", e); + } + + self.game_over = true; + } +} + +impl EventHandler for MainState { + fn update(&mut self, ctx: &mut Context) -> GameResult { + if !self.game_over { + self.bird.velocity += GRAVITY; + self.bird.y += self.bird.velocity; + + self.update_pipes(); + + if self.last_score_update.elapsed() >= Duration::from_secs(1) { + self.score += 1; + self.last_score_update = Instant::now(); + println!("Score: {}", self.score); + } + + if self.check_collision() { + self.handle_game_over(); + } + } + + Ok(()) + } + + fn draw(&mut self, ctx: &mut Context) -> GameResult { + graphics::clear(ctx, Color::from_rgb(135, 206, 250)); + + let bird_rect = graphics::Rect::new(self.bird.x, self.bird.y, BIRD_WIDTH, BIRD_HEIGHT); + let bird_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), bird_rect, Color::from_rgb(255, 255, 0))?; + graphics::draw(ctx, &bird_mesh, graphics::DrawParam::default())?; + + for pipe in &self.pipes { + let top_pipe_rect = graphics::Rect::new(pipe.x, 0.0, PIPE_WIDTH, pipe.height); + let bottom_pipe_rect = graphics::Rect::new(pipe.x, pipe.height + 150.0, PIPE_WIDTH, WINDOW_HEIGHT - pipe.height - 150.0); + let pipe_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), top_pipe_rect, Color::from_rgb(0, 255, 0))?; + let bottom_pipe_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), bottom_pipe_rect, Color::from_rgb(0, 255, 0))?; + graphics::draw(ctx, &pipe_mesh, graphics::DrawParam::default())?; + graphics::draw(ctx, &bottom_pipe_mesh, graphics::DrawParam::default())?; + } + + let score_display = graphics::Text::new((self.score.to_string(), graphics::Font::default(), 24.0)); + graphics::draw(ctx, &score_display, (ggez::mint::Point2 { x: 10.0, y: 10.0 }, 0.0, Color::from_rgb(0, 0, 0)))?; + + if self.game_over { + let game_over_text = if let Some(ref result) = self.result { + format!("Game Over: {}\n", result) + } else { + "Game Over\n".to_string() + }; + let game_over_display = graphics::Text::new((game_over_text, graphics::Font::default(), 24.0)); + graphics::draw(ctx, &game_over_display, (ggez::mint::Point2 { x: 200.0, y: 200.0 }, 0.0, Color::from_rgb(0, 0, 0)))?; + } + + graphics::present(ctx)?; + + Ok(()) + } + + fn key_down_event(&mut self, ctx: &mut Context, keycode: KeyCode, _keymods: KeyMods, _repeat: bool) { + match keycode { + KeyCode::Space => { + if !self.game_over { + self.bird.velocity = JUMP_STRENGTH; + } + } + + KeyCode::Escape => event::quit(ctx), + _ => (), + } + } +} + +fn main() -> GameResult { + let client_id = 1; + let (ctx, event_loop) = ContextBuilder::new("flappy_bird2", "Author Name") + 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100644 index 0000000..da3bcd4 --- /dev/null +++ b/flappy_bird/src/main.rs @@ -0,0 +1,149 @@ +use ggez::event::{self, EventHandler, KeyCode, KeyMods}; +use ggez::graphics::{self, Color}; +use ggez::input::keyboard; +use ggez::{Context, ContextBuilder, GameResult}; +use rand::Rng; + +const BIRD_WIDTH: f32 = 34.0; +const BIRD_HEIGHT: f32 = 24.0; +const PIPE_WIDTH: f32 = 52.0; +const PIPE_HEIGHT: f32 = 320.0; +const PIPE_SPACING: f32 = 400.0; // 调整障碍物间隔 +const GRAVITY: f32 = 0.1; // 调整重力 +const JUMP_STRENGTH: f32 = -4.0; // 调整跳跃力度 +const WINDOW_WIDTH: f32 = 800.0; // 调整窗口宽度 +const WINDOW_HEIGHT: f32 = 800.0; // 调整窗口高度 + +struct Bird { + x: f32, + y: f32, + velocity: f32, +} + +struct Pipe { + x: f32, + height: f32, +} + +struct MainState { + bird: Bird, + pipes: Vec, + score: i32, + game_over: bool, +} + +impl MainState { + fn new() -> GameResult { + let s = MainState { + bird: Bird { + x: 100.0, + y: 200.0, + velocity: 0.0, + }, + pipes: Vec::new(), + score: 0, + game_over: false, + }; + Ok(s) + } + + fn reset(&mut self) { + self.bird.y = 200.0; + self.bird.velocity = 0.0; + self.pipes.clear(); + self.score = 0; + self.game_over = false; + } + + fn update_pipes(&mut self) { + if let Some(pipe) = self.pipes.first() { + if pipe.x < -PIPE_WIDTH { + self.pipes.remove(0); + self.score += 1; + } + } + + let mut rng = rand::thread_rng(); + if let Some(pipe) = self.pipes.last() { + if pipe.x < WINDOW_WIDTH - PIPE_SPACING { + let height = rng.gen_range(50.0..400.0); // 调整高度范围以适应新窗口高度 + self.pipes.push(Pipe { x: WINDOW_WIDTH, height }); + } + } else { + let height = rng.gen_range(50.0..400.0); // 调整高度范围以适应新窗口高度 + self.pipes.push(Pipe { x: WINDOW_WIDTH, height }); + } + + for pipe in &mut self.pipes { + pipe.x -= 2.0; + } + } + + fn check_collision(&self) -> bool { + for pipe in &self.pipes { + if self.bird.x + BIRD_WIDTH > pipe.x + && self.bird.x < pipe.x + PIPE_WIDTH + && (self.bird.y < pipe.height || self.bird.y + BIRD_HEIGHT > pipe.height + 150.0) // 调整障碍物间隙以适应新窗口高度 + { + return true; + } + } + self.bird.y > WINDOW_HEIGHT || self.bird.y < 0.0 + } +} + +impl EventHandler for MainState { + fn update(&mut self, ctx: &mut Context) -> GameResult { + if !self.game_over { + self.bird.velocity += GRAVITY; + self.bird.y += self.bird.velocity; + + self.update_pipes(); + + if self.check_collision() { + self.game_over = true; + } + } else { + if keyboard::is_key_pressed(ctx, KeyCode::Space) { + self.reset(); + } + } + + Ok(()) + } + + fn draw(&mut self, ctx: &mut Context) -> GameResult { + graphics::clear(ctx, Color::from_rgb(135, 206, 250)); + + let bird_rect = graphics::Rect::new(self.bird.x, self.bird.y, BIRD_WIDTH, BIRD_HEIGHT); + let bird_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), bird_rect, Color::from_rgb(255, 255, 0))?; + graphics::draw(ctx, &bird_mesh, graphics::DrawParam::default())?; + + for pipe in &self.pipes { + let top_pipe_rect = graphics::Rect::new(pipe.x, 0.0, PIPE_WIDTH, pipe.height); + let bottom_pipe_rect = graphics::Rect::new(pipe.x, pipe.height + 150.0, PIPE_WIDTH, WINDOW_HEIGHT - pipe.height - 150.0); // 调整障碍物间隙以适应新窗口高度 + let pipe_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), top_pipe_rect, Color::from_rgb(0, 255, 0))?; + graphics::draw(ctx, &pipe_mesh, graphics::DrawParam::default())?; + let pipe_mesh = graphics::Mesh::new_rectangle(ctx, graphics::DrawMode::fill(), bottom_pipe_rect, Color::from_rgb(0, 255, 0))?; + graphics::draw(ctx, &pipe_mesh, graphics::DrawParam::default())?; + } + + graphics::present(ctx)?; + Ok(()) + } + + fn key_down_event(&mut self, _ctx: &mut Context, keycode: KeyCode, _keymods: KeyMods, _repeat: bool) { + if keycode == KeyCode::Space && !self.game_over { + self.bird.velocity = JUMP_STRENGTH; + } + } +} + +fn main() -> GameResult { + let (mut ctx, event_loop) = ContextBuilder::new("flappy_bird", "author") + .window_setup(ggez::conf::WindowSetup::default().title("Flappy Bird")) + .window_mode(ggez::conf::WindowMode::default().dimensions(WINDOW_WIDTH, WINDOW_HEIGHT)) // 设置窗口尺寸 + .build()?; + let state = MainState::new()?; + event::run(ctx, event_loop, state) +} diff --git a/server.rs b/server.rs new file mode 100644 index 0000000..2225dc7 --- /dev/null +++ b/server.rs @@ -0,0 +1,96 @@ +use std::io::{Read, Write}; +use std::net::{TcpListener, TcpStream}; +use std::sync::{Arc, Mutex}; +use std::thread; + +fn handle_client(mut stream: TcpStream, scores: Arc>>, results: Arc>>) { + + let mut buffer = [0; 4]; + // 读取客户端ID + if let Err(e) = stream.read_exact(&mut buffer) { + eprintln!("Failed to read client ID from stream: {}", e); + return; + } + let client_id = u32::from_be_bytes(buffer); + println!("Received client ID: {}", client_id); + + // 读取分数 + if let Err(e) = stream.read_exact(&mut buffer) { + eprintln!("Failed to read score from stream for client {}: {}", client_id, e); + return; + } + let score = i32::from_be_bytes(buffer); + println!("Received score from client {}: {}", client_id, score); + + { + let mut scores = scores.lock().unwrap(); + if client_id as usize >= scores.len() { + eprintln!("Invalid client ID: {}", client_id); + return; + } + scores[client_id as usize] = score; + } + + // 循环等待所有客户端都已发送分数 + loop { + let all_scores; + { + let scores = scores.lock().unwrap(); + all_scores = scores.clone(); + } + + if all_scores.iter().all(|&s| s != -1) { + // 计算结果 + let player1_score = all_scores[0]; + let player2_score = all_scores[1]; + + let result_message = if player1_score > player2_score { + "Player 1 wins!".to_string() + } else if player1_score < player2_score { + "Player 2 wins!".to_string() + } else { + "It's a tie!".to_string() + }; + + // 记录每个玩家的结果信息 + { + let mut results = results.lock().unwrap(); + results[0] = result_message.clone(); // Player 1 + results[1] = result_message.clone(); // Player 2 + } + + // 发送结果给客户端 + if let Err(e) = stream.write(result_message.as_bytes()) { + eprintln!("Failed to write to stream for client {}: {}", client_id, e); + } + if let Err(e) = stream.flush() { + eprintln!("Failed to flush stream for client {}: {}", client_id, e); + } + if let Err(e) = stream.shutdown(std::net::Shutdown::Both) { + eprintln!("Failed to shutdown stream for client {}: {}", client_id, e); + } + break; + } + } +} + +fn main() { + let listener = TcpListener::bind("192.168.3.10:7878").unwrap(); + let scores = Arc::new(Mutex::new(vec![-1, -1])); // 初始化分数为-1,表示未发送 + let results = Arc::new(Mutex::new(vec![String::new(), String::new()])); // 初始化结果为空字符串 + + for stream in listener.incoming() { + match stream { + Ok(stream) => { + let scores = Arc::clone(&scores); + let results = Arc::clone(&results); + thread::spawn(move || { + handle_client(stream, scores, results); + }); + } + Err(e) => { + eprintln!("Connection failed: {}", e); + } + } + } +}