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Copy pathRCC_AIO.cs
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58 lines (36 loc) · 878 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class RCC_AIO : MonoBehaviour {
static RCC_AIO instance;
public GameObject levels;
public GameObject back;
private AsyncOperation async;
public Slider slider;
void Start () {
if (instance) {
Destroy (gameObject);
} else {
instance = this;
DontDestroyOnLoad (gameObject);
}
}
void Update(){
if (async != null && !async.isDone) {
slider.gameObject.SetActive (true);
slider.value = async.progress;
} else {
slider.gameObject.SetActive (false);
}
}
public void LoadLevel (string levelName) {
async = SceneManager.LoadSceneAsync (levelName);
}
public void ToggleMenu (GameObject menu) {
levels.SetActive (false);
back.SetActive (false);
menu.SetActive (true);
}
}