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<!DOCTYPE html>
<html>
<head>
<!-- aframe -->
<script src="https://cdn.jsdelivr.net/gh/aframevr/aframe@6a054e85953bbcc71854bcd64f9abde0897be649/dist/aframe-master.min.js"></script>
<!-- 3dstreet -->
<script src="/dist/aframe-street-component.js"></script>
<!-- mapbox -->
<script src="/dist/aframe-mapbox-component.min.js"></script>
<!-- viewer controls - vr teleport -->
<script src="https://cdn.jsdelivr.net/npm/aframe-blink-controls@0.4.3/dist/aframe-blink-controls.min.js"></script>
<title>3DStreet</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" type="image/x-icon" href="ui_assets/favicon.ico">
<link rel="stylesheet" href="/dist/viewer-styles.css">
</head>
<body>
<img id="screenshot-img" src="ui_assets/3DStreet-Viewer-Start-Editor.svg" alt="Invisible Image" style="display:none;">
<!-- loading animation start -->
<div class="loader__wrapper">
<div class="loader">
<div class="road">Loading 3DStreet</div>
</div>
</div>
<!-- maps copyright start -->
<div id="map-data-attribution" style="visibility: hidden;">
<div id="map-logo">Map Attribution:</div>
<span id="map-copyright"></span>
</div>
<!-- Viewer Mode UI - shown when inspector not visible -->
<div id="viewer-mode-ui">
<!-- AR Play Button - shown if device supports XR mode -->
<div id="viewer-mode-ar-play-button"></div>
<!-- AR Error Message - shown if device does not support WebXR AR mode -->
<div id="viewer-mode-ar-webxr-not-supported">
Device does not support WebXR.
</div>
<!-- Viewer Mode - Locomotion Instructions -->
<div id="viewer-mode-locomotion-controls">
<div class="controls-container">
<div class="controls-title">Controls</div>
<div class="controls-item">
<span class="key-group">W A S D</span> or <span class="key-group">Arrow Keys</span> to move
</div>
<div class="controls-item">
<span class="key-group">Click + Drag</span> to pan screen
</div>
</div>
</div>
</div>
<!-- AR Overlay - only shown when in AR mode -->
<div id="viewer-mode-ar-overlay">
<button id="viewer-mode-ar-overlay-exit-button" onclick="AFRAME.scenes[0].renderer.xr.getSession().end()">Exit AR Mode</button>
<div id="react-ar-controls"></div>
<div id="react-visibility-toggle"></div>
</div>
<!-- <div class="right-fixed">
<ul class="right-menu">
<li onclick="buttonScreenshotTock()"> <a class="camera" href="#"> <span> Capture image as PNG </span> <img
src="ui_assets/camera-icon.svg"> </a></li>
<li onclick="STREET.utils.inputStreetmix()"> <a class="load" href="#"> <span> Load Streetmix URL </span> <img
src="ui_assets/streetmix-logo.svg"> </a></li>
<li onclick="inputJSON()"> <a class="load" href="#"> <span> Load JSON String </span> <img src="assets/ui_assets/upload-icon.svg"> </a></li>
<li><a class="load"> <label for="inputfile" style="display: inherit; align-items: center; cursor: pointer"> <input
type="file" id="inputfile" style="display:none" accept=".js, .json, .txt"> <span> Load JSON File </span>
<img src="ui_assets/upload-icon.svg"></label></a></li>
</ul>
</div> -->
<a-scene
renderer="colorManagement: true; physicallyCorrectLights: true; anisotropy: 16; logarithmicDepthBuffer: true; antialias: true;"
loading-screen="enabled: false" notify metadata
device-orientation-permission-ui="enabled: false"
reflection device-orientation-permission-ui="enabled: false"
webxr="requiredFeatures:hit-test,local-floor;referenceSpaceType:local-floor;"
xr-mode-ui="XRMode: ar; enterARButton: #viewer-mode-ar-play-button;"
css2d-renderer scene-timer="autoStart: false; format: mm:ss:ff">
<a-assets>
<!-- TODO: Add this to repo documentation -->
<!-- you can specify a custom asset path using below syntax -->
<!-- uncomment the line below to load assets from local github submodule -->
<!-- <street-assets url="./assets/"></street-assets> -->
<!-- you can specify a subset of categories of objects to load using below syntax -->
<!-- uncomment the line below to load all possible asset categories -->
<!-- <street-assets categories="sidewalk-props people people-rigged vehicles vehicles-rigged buildings intersection-props segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->
<!-- a reduced set of assets for non-animated streetmix streets without intersections -->
<!-- <street-assets categories="loud-bicycle sidewalk-props people vehicles vehicles-rigged buildings segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->
</a-assets>
<a-entity id="reference-layers" data-layer-name="Geospatial Layers" data-no-transform></a-entity>
<a-entity id="environment" data-layer-name="Environment" street-environment="preset: day;" data-no-transform></a-entity>
<a-entity id="cameraRig" class="ph-no-capture" data-layer-name="Viewer" data-no-transform viewer-mode="preset: camera-path;"
cursor-teleport="cameraRig: #cameraRig; cameraHead: #camera;"
movement-controls="camera: #camera; fly: true">
<a-entity id="camera" data-layer-name="Camera" position="0 1.6 0" camera look-controls="reverseMouseDrag: true" class="autocreated"></a-entity>
<a-entity id="leftHand" hand-controls="hand: left;" data-layer-name="Left Controls" class="autocreated" data-no-transform=""
blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="rightHand" hand-controls="hand: right" data-layer-name="Right Controls" class="autocreated" data-no-transform=""
blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity
id="screenshot"
data-layer-name="Focus Animation"
data-no-pause=""
data-no-transform=""
focus-animation
screentock
visible="false"
class="autocreated"
></a-entity>
</a-entity>
<a-entity id="street-container" data-layer-name="User Layers" data-no-transform>
<a-entity id="default-street" street streetmix-loader set-loader-from-hash></a-entity>
</a-entity>
</a-scene>
</body>
<script>
/* loading animation script */
document.addEventListener('DOMContentLoaded', function () {
const scene = document.querySelector('a-scene');
const splash = document.querySelector('.loader__wrapper');
scene.addEventListener('loaded', function (e) {
setTimeout(() => {
splash.style.display = 'none';
}, 1000);
});
});
// XR session error handling
if (navigator.xr) {
const originalRequestSession = navigator.xr.requestSession.bind(navigator.xr);
navigator.xr.requestSession = async function(...args) {
try {
return await originalRequestSession(...args);
} catch (error) {
if (window.STREET?.notify) {
STREET.notify.errorMessage('XR session failed: ' + error.name);
}
throw error;
}
};
}
</script>
</html>