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app_util.cpp
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108 lines (98 loc) · 3.93 KB
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#include "app_util.h"
#include <iostream>
namespace apputil {
VkDescriptorSetLayoutBinding createDescriptorSetLayoutBinding(
uint32_t binding,
VkDescriptorType descriptorType,
uint32_t descriptorCount,
VkShaderStageFlags stageFlags) {
VkDescriptorSetLayoutBinding layoutBinding = {};
layoutBinding.binding = binding;
layoutBinding.descriptorType = descriptorType;
layoutBinding.descriptorCount = descriptorCount;
layoutBinding.stageFlags = stageFlags;
layoutBinding.pImmutableSamplers = nullptr;
return layoutBinding;
}
VkPipelineInputAssemblyStateCreateInfo createInputAssemblyStateCreateInfo(
VkPipelineInputAssemblyStateCreateFlags flags,
VkPrimitiveTopology topology,
VkBool32 primitiveRestartEnable
) {
VkPipelineInputAssemblyStateCreateInfo info{};
info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
info.flags = flags;
info.topology = topology;
info.primitiveRestartEnable = primitiveRestartEnable;
return info;
}
VkPipelineRasterizationStateCreateInfo createPipelineRasterizationStateCreateInfo(
VkBool32 depthClampEnable,
VkPolygonMode polygonMode,
VkCullModeFlags cullMode,
VkFrontFace frontFace,
VkPipelineRasterizationStateCreateFlags flags,
float lineWidth
) {
VkPipelineRasterizationStateCreateInfo rasterizationState{};
rasterizationState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationState.cullMode = VK_CULL_MODE_NONE;
rasterizationState.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizationState.flags = 0;
rasterizationState.depthClampEnable = VK_FALSE;
rasterizationState.lineWidth = 1.0f;
return rasterizationState;
}
VkWriteDescriptorSet createBufferWriteDescriptorSet(
VkDescriptorSet dstSet,
VkDescriptorType descriptorType,
uint32_t dstBinding,
const VkDescriptorBufferInfo* pBufferInfo,
uint32_t descriptorCount
) {
VkWriteDescriptorSet writeDescSet{};
writeDescSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescSet.dstSet = dstSet;
writeDescSet.descriptorType = descriptorType;
writeDescSet.dstBinding = dstBinding;
writeDescSet.pBufferInfo = pBufferInfo;
writeDescSet.descriptorCount = descriptorCount;
return writeDescSet;
}
VkWriteDescriptorSet createImageWriteDescriptorSet(
VkDescriptorSet dstSet,
VkDescriptorType descriptorType,
uint32_t dstBinding,
const VkDescriptorImageInfo* pBuffepImageInforInfo,
uint32_t descriptorCount
) {
VkWriteDescriptorSet writeDescSet{};
writeDescSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescSet.dstSet = dstSet;
writeDescSet.descriptorType = descriptorType;
writeDescSet.dstBinding = dstBinding;
writeDescSet.pImageInfo = pBuffepImageInforInfo;
writeDescSet.descriptorCount = descriptorCount;
return writeDescSet;
}
VkCommandBufferBeginInfo cmdBufferBegin(VkCommandBufferUsageFlags flags) {
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = flags;
return beginInfo;
}
void printVec3(const glm::vec3& vector) {
std::cout << vector.x << " " << vector.y << " " << vector.z << std::endl;
}
void printMat4(const glm::mat4& mat) {
std::cout << "MAT4----------------" << std::endl;
for (int i = 0; i < 4; ++i) {
std::cout << std::endl;
for (int j = 0; j < 4; ++j) {
std::cout << mat[i][j] << " ";
}
}
std::cout << "MAT4----------------" << std::endl;
}
}