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8bitworkshop
neslib
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splitxy.s
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splitxy.s
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.importzp TEMP, PPU_CTRL_VAR, PPU_CTRL_VAR1, SCROLL_X1, SCROLL_Y1
.import popax
.include "nes.inc"
.include "zpvars.inc"
.export _splitxy
;;void __fastcall__ splitxy(unsigned int x,unsigned int y);
WRITE1=TEMP+1
WRITE2=TEMP+2
_splitxy:
; Extract SCROLL_Y1, SCROLL_X1, WRITE1 from parameters.
sta <TEMP
txa
bne @1
lda <TEMP
cmp #240
bcs @1
sta <SCROLL_Y1
lda #0
sta <TEMP
beq @2 ;bra
@1:
sec
lda <TEMP
sbc #240
sta <SCROLL_Y1
lda #8 ;; Bit 3
sta <TEMP
@2:
jsr popax
sta <SCROLL_X1
txa
and #$01
asl a
asl a ;; Bit 2
ora <TEMP ;; From Y
sta <WRITE1 ;; Store!
; Calculate WRITE2 = ((Y & $F8) << 2) | (X >> 3)
lda <SCROLL_Y1
and #$F8
asl a
asl a
sta <TEMP ;; TEMP = (Y & $F8) << 2
lda <SCROLL_X1
lsr a
lsr a
lsr a ;; A = (X >> 3)
ora <TEMP ;; A = (X >> 3) | ((Y & $F8) << 2)
sta <WRITE2 ;; Store!
; Wait for sprite 0 hit
@3:
bit PPU_STATUS
bvs @3
@4:
bit PPU_STATUS
bvc @4
; Set scroll value
lda PPU_STATUS
lda <WRITE1
sta PPU_ADDR
lda <SCROLL_Y1
sta PPU_SCROLL
lda <SCROLL_X1
ldx <WRITE2
sta PPU_SCROLL
stx PPU_ADDR
rts
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