- Added new markers for round start/end, apparatus pulls, and teleports (Thanks @jonanoj!)
- Added configuration options to disable specific marker types, or the entire mod (Thanks @jonanoj!)
- Updated the description for death markers
- Turrets and spike traps can now be identified as a cause of death
- Fixed more bugs related to identifying the correct cause of death
- Masked enemies who were originally players are now identified by name if they kill you.
- Fixed bugs related to identifying the correct cause of death
- Each marker is now labeled with a description of the death
- All enemy-related death messages are complete, while others remain more generic for now
Initial release.