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Alien.py
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41 lines (31 loc) · 1.27 KB
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
# A class that represents a single alien in the fleet
def __init__(self, ai_settings, screen):
# Initialize the alien and set its starting position
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the alien image and set its rect attribute:
self.image = pygame.image.load('alien.bmp')
self.rect = self.image.get_rect()
# Start each new alien at the top left of the screen
self.rect.left = self.rect.width
self.rect.top = self.rect.height
# Store the alien's exact position
self.x = float(self.rect.left)
def blitme(self):
# Draw the alien at its current location
self.screen.blit(self.image, (self.rect.top, self.rect.left))
def update(self):
# Move alien to the right or left
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.left = self.x
def check_edges(self):
# Return true if an alien is at edge of the screen
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True