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Bullet.py
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34 lines (24 loc) · 1.01 KB
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
# A class to manage bullet fired from the ship
def __init__(self, ai_settings, screen, ship):
super().__init__()
self.screen = screen
# Create a bullet rect at (0,0) and then set the correct position
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# Store the bullet's position as a decimal value
self.y = float(self.rect.top)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
# Move the bullet up the screen
# Update the decimal position up the screen
self.y -= self.speed_factor
# Update the rect position
self.rect.top = self.y
def draw_bullet(self):
# Draw the bullet to the screen
pygame.draw.rect(self.screen, self.color, self.rect)