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Game.py
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50 lines (37 loc) · 1.47 KB
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import pygame
from Game_Settings import Settings
from Ship import Ship
import Game_Functions as gf
from pygame.sprite import Group
from Game_Stats import GameStats
from Button import Button
from Scoreboard import Scoreboard
def run_game():
# Initialize the game and create a screen object
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion!")
# Make the play button
play_button = Button(ai_settings, screen, "Play")
# Create an instance to store game statistics and create a scoreboard
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# Make a ship
ship = Ship(ai_settings, screen)
# Make a group to store bullets in.
bullets = Group()
# Make a group of alien
aliens = Group()
# Create fleet of aliens
gf.create_fleet(ai_settings, screen, ship, aliens)
# Start the main loop for the game:
while True:
# Look for keyboard and mouse events:
gf.check_Events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)
gf.update_Screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
run_game()