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Launch Tweet Thread


Tweet 1 (hook)

I built a game template in a weekend.

Endless runner. TypeScript + Phaser 3. Ships in hours.

And honestly? The hardest part wasn't the code.

It was the 40 hours I used to spend rebuilding the same infrastructure every time I had an idea.

So I stopped. I packaged it. Here's how:

🧵👇


Tweet 2 (the problem)

Every new game idea starts the same:

  • Set up Phaser
  • Write jump physics
  • Handle input (touch + keyboard)
  • Build collision detection
  • Create a scoring system
  • Make it responsive
  • Add a leaderboard

40 hours before you write anything FUN.


Tweet 3 (the solution)

I extracted all that into a single template:

→ Polished endless runner → 3 themes (swap in one line) → Touch + keyboard controls → Leaderboard with name entry → Mobile-first responsive → 350KB gzipped

It deploys anywhere. Vercel, Netlify, Telegram Mini Apps.


Tweet 4 (show don't tell)

[GAMEPLAY GIF HERE]

That's the template. No art assets — all procedural graphics.

Want a different look? Change one JSON value.


Tweet 5 (social proof / urgency)

Early testers shipped a branded game for a client in 6 hours.

Another used it as their Telegram Mini App launch in a day.

Your turn — shipped this weekend?


Tweet 6 (CTA)

$49. MIT license. Use it commercially.

20+ hours of infrastructure for the price of 2 coffees.

🔗 [gumroad URL]


Tweet 7 (reply for questions)

Drop a reply if you want to see the tech stack or how I built it.

Happy to share the full architecture breakdown.


Alt text for each image/video

  1. "Gameplay of endless runner with neon theme, player jumping over obstacles with parallax background"
  2. "Three theme variations side by side — Neon, Cyberpunk, Ocean"
  3. "Leaderboard screen showing top scores with name entry"