I built a game template in a weekend.
Endless runner. TypeScript + Phaser 3. Ships in hours.
And honestly? The hardest part wasn't the code.
It was the 40 hours I used to spend rebuilding the same infrastructure every time I had an idea.
So I stopped. I packaged it. Here's how:
🧵👇
Every new game idea starts the same:
- Set up Phaser
- Write jump physics
- Handle input (touch + keyboard)
- Build collision detection
- Create a scoring system
- Make it responsive
- Add a leaderboard
40 hours before you write anything FUN.
I extracted all that into a single template:
→ Polished endless runner → 3 themes (swap in one line) → Touch + keyboard controls → Leaderboard with name entry → Mobile-first responsive → 350KB gzipped
It deploys anywhere. Vercel, Netlify, Telegram Mini Apps.
[GAMEPLAY GIF HERE]
That's the template. No art assets — all procedural graphics.
Want a different look? Change one JSON value.
Early testers shipped a branded game for a client in 6 hours.
Another used it as their Telegram Mini App launch in a day.
Your turn — shipped this weekend?
$49. MIT license. Use it commercially.
20+ hours of infrastructure for the price of 2 coffees.
🔗 [gumroad URL]
Drop a reply if you want to see the tech stack or how I built it.
Happy to share the full architecture breakdown.
- "Gameplay of endless runner with neon theme, player jumping over obstacles with parallax background"
- "Three theme variations side by side — Neon, Cyberpunk, Ocean"
- "Leaderboard screen showing top scores with name entry"