The line:
matEditor.ShaderProperty(_EnableFineChannels, new GUIContent("Enable Fine Channels", "Enables fine channel input for Pan and Tilt, allowing for more precise movement control."));
Creates an error since aparently EnableFineChannels was removed at some point, custom shadder editor does not load.
Temporal fix: comment out the line. I would send a PR but im not sure what happend to FineChannel setting.
The line:
matEditor.ShaderProperty(_EnableFineChannels, new GUIContent("Enable Fine Channels", "Enables fine channel input for Pan and Tilt, allowing for more precise movement control."));
Creates an error since aparently EnableFineChannels was removed at some point, custom shadder editor does not load.
Temporal fix: comment out the line. I would send a PR but im not sure what happend to FineChannel setting.