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Custom Shadder Editors fail to load due to missing property #65

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@ElMoha943

The line:

matEditor.ShaderProperty(_EnableFineChannels, new GUIContent("Enable Fine Channels", "Enables fine channel input for Pan and Tilt, allowing for more precise movement control."));

Creates an error since aparently EnableFineChannels was removed at some point, custom shadder editor does not load.

Temporal fix: comment out the line. I would send a PR but im not sure what happend to FineChannel setting.

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