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This repository was archived by the owner on Apr 2, 2026. It is now read-only.
This issue is mostly just for documentation purposes, in case anyone runs into the same issue as I did.
So I'm playing Gregtech: New Horizons as of lately, which runs on Minecraft 1.7.10. It uses a custom version of lwjgl, which effectively turned this patch (or the similar USE=wayland-only on Gentoo) on Wayland incompatible.
I had to use the bundled version of lwjgl, because of a missing glfwInitAllocator function (introduced in =glfw-3.4). I wonder if @eigenraven can confirm they're using glfw-3.4 in the bundled version.
In any regard, manually upgrading to glfw-3.4, which I'm going to get merged on ::gentoo (with USE="wayland"), using the system GLFW version just works (and is compatible with her lwjgl patches). Wayland native, no patches! :D
This issue is mostly just for documentation purposes, in case anyone runs into the same issue as I did.
So I'm playing Gregtech: New Horizons as of lately, which runs on Minecraft 1.7.10. It uses a custom version of lwjgl, which effectively turned this patch (or the similar
USE=wayland-onlyon Gentoo) on Wayland incompatible.I had to use the bundled version of lwjgl, because of a missing glfwInitAllocator function (introduced in =glfw-3.4). I wonder if @eigenraven can confirm they're using glfw-3.4 in the bundled version.
In any regard, manually upgrading to glfw-3.4, which I'm going to get merged on
::gentoo(withUSE="wayland"), using the system GLFW version just works (and is compatible with her lwjgl patches). Wayland native, no patches! :D