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game.html
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276 lines (210 loc) · 7.62 KB
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<!DOCTYPE html>
<html lang="pt-BR">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>jogodacobrinha</title>
<style>
body {
align-items: center;
text-align: center;
}
table {
align-self: center;
border-collapse: collapse;
border: 1px solid #000;
margin: auto;
}
td {
width: 20px;
height: 20px;
border: 1px solid #000;
text-align: center;
vertical-align: center;
font-family: monospace;
font-size: 18px;
position: relative;
}
.pixel-index {
font-size: 10px;
display: inline-block;
position: absolute;
top: 2px;
color: rgb(0, 0, 0);
}
td.pixel {
width: 20px;
height: 20px;
border: 0;
background-color: rgb(124, 252, 0);
background-size: contain;
}
</style>use WASD para se mover, não encoste nas barreiras e nem na própria cobra, seu único objetivo é comer as maçãs
</head>
<body>
<div id="gameCanvas"></div>
<div id="button"><input type="button" value="começar" onclick="s()"></div>
<script>
var gameSize
var slow
var debug=false
if(debug==true){
slow=300
gameSize=10
} else if(debug==false){
slow = Number(window.prompt("Quantos ms são desejados entre um frame e outro?(500=fácil, 300=padrão, 100=difícil)"))
gameSize = Number(window.prompt("Qual o tamanho desejado para o jogo?(O padrão é 10)"))
}
var parar = false
var applePixel = 0
var size = gameSize + 2
var lastKeyPressed = "ar"
var snake
var gamePixelsArray = []
var refreshIntervalId
const CollorsPallete = ["background-color: rgb(0, 150, 255);", "background-color: rgb(0, 160, 255);", "background-image: url(maçã.jpg);", "background-image: url(grama.jpg);", "background-image: url(barreira.jpg);"]
var button = document.getElementById("button")
var scores = []
function s() {
button.innerHTML = " "
parar = false
applePixel = 0
size = gameSize + 2
lastKeyPressed = "ar"
snake = [parseInt(((size ** 2) / 2) + 2), parseInt(((size ** 2) / 2) + 1)]
gamePixelsArray = []
start()
}
document.addEventListener("keydown", function (event) {
if (event.key === "w") {
lastKeyPressed = "au"
} if (event.key === "a") {
lastKeyPressed = "al"
} if (event.key === "d") {
lastKeyPressed = "ar"
} if (event.key === "s") {
lastKeyPressed = "ad"
}
})
function moveSnake() {
if (parar) {
clearInterval(refreshIntervalId)
return
}
var pxAnt = snake[snake.length - 1] //cria o pxAnt
if (snake[0] === applePixel) {
snake.push(pxAnt)
createApple()
}
var pxAnt = snake[snake.length - 1] //cria o pxAnt
if (lastKeyPressed === "au") { //move para cima
snake[0] -= size
}
if (lastKeyPressed === "al") { //move para a esquerda
snake[0] -= 1
}
if (lastKeyPressed === "ar") { //move para a direita
snake[0] += 1
}
if (lastKeyPressed === "ad") { //move para cima
snake[0] += size
}
var sla2 = snake.length - 1
for (sla = sla2; sla > 0; sla--) {
snake[sla] = snake[sla - 1]
}
if (gamePixelsArray[snake[0]] == 0) {
endGame()
} else {
gamePixelsArray[snake[0]] = 0 //pinta o quadrado da cabeça da snake
gamePixelsArray[pxAnt] = 3 //pinta de verde o pxAnt
checkBarrier()
}
}
function start() {
createGameDataStructure()
createBarrier()
createApple()
renderGame()
moveSnake()
refreshIntervalId = setInterval(moveSnake, slow)
}
function endGame() {
document.getElementById('espaço').innerHTML = 'A cobra morreu, sua pontuação foi: ' + (snake.length - 1) + '<br>As pontuações anteriores foram:'+scores
scores.push(snake.length - 1)
button.innerHTML = '<input type="button" value="tentar de novo" onclick="s()">'
document.querySelector('#gameCanvas').innerHTML = "<img src='cobra-finge-de-morta2.jpg'></img>"
parar = true
}
function checkBarrier() {
var barrierEstimatedSize = ((size - 1) * 4)+1
var barrierRealSize = 0
for (var j = 0; j < gamePixelsArray.length; j++) {
if (gamePixelsArray[j] == 4) {
barrierRealSize++
}
}
if (barrierRealSize < barrierEstimatedSize) {
endGame()
} else {
renderGame()
}
}
function createBarrier() {
for (pos = 0; pos < size; pos++) {
gamePixelsArray[pos] = 4
}
for (pos = size ** 2; pos > (size ** 2) - size; pos--) {
gamePixelsArray[pos] = 4
}
for (pos = 0; pos < size; pos++) {
gamePixelsArray[(pos * size) - 1] = 4
}
for (pos = 0; pos < size; pos++) {
gamePixelsArray[pos * size] = 4
}
}
function createGameDataStructure() {
const NumberOfPixels = size ** 2
for (let i = 0; i < NumberOfPixels; i++) {
gamePixelsArray[i] = 3
}
}
function renderGame() {
let html = '<table cellpading=0 cellspacing=0 style="align-self:center">'
for (let row = 0; row < size; row++) {
html += '<tr>'
for (let column = 0; column < size; column++) {
const pixelIndex = column + (size * row)
const objNoPixel = gamePixelsArray[pixelIndex]
if (debug == true) {
html += '<td>'
html += `<div class="pixel-index">${pixelIndex}</div>`
html += objNoPixel
html += '</td>'
} else {
const color = CollorsPallete[objNoPixel]
const colorString = `${color.r},${color.g},${color.b}`
html += `<td class="pixel" style="${CollorsPallete[objNoPixel]}">`
html += `</td>`
}
}
html += '</tr>'
}
html += '</table>'
document.querySelector('#gameCanvas').innerHTML = html
}
function createApple() {
random = Math.random() * (size ** 2 - 0)
applePixel = parseInt(random)
if (gamePixelsArray[applePixel] == 4 || gamePixelsArray[applePixel] == 0) {
createApple()
} else {
gamePixelsArray[applePixel] = 2
}
}
</script>
<div id='espaço'></div>
</body>
</html>