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loadingbar.inc
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192 lines (157 loc) · 5.02 KB
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/*
Custom loading bar.
Dibuat oleh agus syahputra at 24/12/2017 - 10:56.
Credits:
- tianmetal untuk ide tampilan loading barnya.
Callback:
stock StartPlayerLoadingBar(playerid, callback[], subject[], time, color = -1429936641)
stock StopPlayerLoadingBar(playerid)
stock CreateLoadingTextdraw(playerid, subject[])
Respond function:
forward your_function(playerid);
public your_function(playerid)
{
return 1;
}
*/
#if defined _inc_loadingbar
#undef _inc_loadingbar
#endif
#if defined _loadingbar_included
#endinput
#endif
#define _loadingbar_included
/* Include library. */
#include <a_samp>
#include <progress2> //http://github.com/Southclaw/progress2/
/* Variable. */
new
PlayerText:loadingBar_Textdraw[MAX_PLAYERS],
PlayerBar:loadingBar_PorgressBar[MAX_PLAYERS],
loadingBar_Value[MAX_PLAYERS] = {0, ...},
bool:loadingBar_Shown[MAX_PLAYERS] = {false, ...},
loadingBar_Callback[MAX_PLAYERS][32],
loadingBar_Timer[MAX_PLAYERS];
/* Forward function */
forward ProgressBarTimer(playerid);
/* Callback */
stock StartPlayerLoadingBar(playerid, callback[], subject[], time, color = -1429936641)
{
if(!IsPlayerConnected(playerid)) {
return 0;
}
StopPlayerLoadingBar(playerid);
format(loadingBar_Callback[playerid], 32, "%s", callback);
loadingBar_Value[playerid] = time;
loadingBar_Shown[playerid] = true;
CreateLoadingTextdraw(playerid, subject);
loadingBar_PorgressBar[playerid] = CreatePlayerProgressBar(playerid, 234.000000, 429.000000, 179.500000, 12.699999, color, time, 0);
SetPlayerProgressBarValue(playerid, loadingBar_PorgressBar[playerid], time);
ShowPlayerProgressBar(playerid, loadingBar_PorgressBar[playerid]);
loadingBar_Timer[playerid] = SetTimerEx("ProgressBarTimer", 1000, true, "d", playerid);
return 1;
}
stock StopPlayerLoadingBar(playerid)
{
if(!IsPlayerConnected(playerid)) {
return 0;
}
KillTimer(loadingBar_Timer[playerid]);
loadingBar_Value[playerid] = 0;
loadingBar_Shown[playerid] = false;
PlayerTextDrawDestroy(playerid, loadingBar_Textdraw[playerid]);
DestroyPlayerProgressBar(playerid, loadingBar_PorgressBar[playerid]);
return 1;
}
stock CreateLoadingTextdraw(playerid, subject[])
{
loadingBar_Textdraw[playerid] = PlayerText:INVALID_TEXT_DRAW;
loadingBar_Textdraw[playerid] = CreatePlayerTextDraw(playerid, 323.200225, 415.474609, subject);
PlayerTextDrawLetterSize(playerid, loadingBar_Textdraw[playerid], 0.342500, 1.196875);
PlayerTextDrawAlignment(playerid, loadingBar_Textdraw[playerid], 2);
PlayerTextDrawColor(playerid, loadingBar_Textdraw[playerid], -1);
PlayerTextDrawSetShadow(playerid, loadingBar_Textdraw[playerid], 0);
PlayerTextDrawSetOutline(playerid, loadingBar_Textdraw[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, loadingBar_Textdraw[playerid], 255);
PlayerTextDrawFont(playerid, loadingBar_Textdraw[playerid], 3);
PlayerTextDrawSetProportional(playerid, loadingBar_Textdraw[playerid], 1);
PlayerTextDrawSetShadow(playerid, loadingBar_Textdraw[playerid], 0);
PlayerTextDrawShow(playerid, loadingBar_Textdraw[playerid]);
return 1;
}
/* Timer function */
public ProgressBarTimer(playerid)
{
if(loadingBar_Shown[playerid])
{
if(--loadingBar_Value[playerid] == 0)
{
CallLocalFunction(loadingBar_Callback[playerid], "d", playerid);
StopPlayerLoadingBar(playerid);
return 1;
}
SetPlayerProgressBarValue(playerid, loadingBar_PorgressBar[playerid], loadingBar_Value[playerid]);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
StopPlayerLoadingBar(playerid);
#if defined loadbar_OnPlayerDisconnect
return loadbar_OnPlayerDisconnect(playerid, reason);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect loadbar_OnPlayerDisconnect
#if defined loadbar_OnPlayerDisconnect
forward loadbar_OnPlayerDisconnect(playerid, reason);
#endif
#if defined FILTERSCRIPT
public OnFilterScriptExit()
{
for(new i = 0, j = GetPlayerPoolSize(); i != j; i++) if(IsPlayerConnected(i)) {
StopPlayerLoadingBar(i);
}
#if defined loadbar_OnFilterScriptExit
return loadbar_OnFilterScriptExit();
#else
return 1;
#endif
}
#if defined _ALS_OnFilterScriptExit
#undef OnFilterScriptExit
#else
#define _ALS_OnFilterScriptExit
#endif
#define OnFilterScriptExit loadbar_OnFilterScriptExit
#if defined loadbar_OnFilterScriptExit
forward loadbar_OnFilterScriptExit();
#endif
#else
public OnGameModeExit()
{
for(new i = 0, j = GetPlayerPoolSize(); i != j; i++) if(IsPlayerConnected(i)) {
StopPlayerLoadingBar(i);
}
#if defined loadbar_OnGameModeExit
return loadbar_OnGameModeExit();
#else
return 1;
#endif
}
#if defined _ALS_OnGameModeExit
#undef OnGameModeExit
#else
#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit loadbar_OnGameModeExit
#if defined loadbar_OnGameModeExit
forward loadbar_OnGameModeExit();
#endif
#endif