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main.cpp
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91 lines (74 loc) · 2.33 KB
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#include <iostream>
#include <cstdlib>
#include <ctime>
#include "hearthstone_plates.h"
// Ęëŕńń ęŕđňű-ěčíüîíŕ
class MinionCard : public Card {
public:
MinionCard() : Card(CardType::MINION) {
strategy = std::make_unique<PlayStrategy>();
}
// Ďîäăîňîâęŕ ěčíüîíŕ ę čńďîëüçîâŕíčţ
void Prepare() override { std::cout << "Summoning minion"; }
// Îáú˙âëĺíčĺ ňčďŕ ęŕđňű
void Announce() override { std::cout << "Minion"; }
};
// Ęëŕńń ęŕđňű-çŕęëčíŕíč˙
class SpellCard : public Card {
public:
SpellCard() : Card(CardType::SPELL) {
strategy = std::make_unique<CastStrategy>();
}
// Ďîäăîňîâęŕ çŕęëčíŕíč˙ ę čńďîëüçîâŕíčţ
void Prepare() override { std::cout << "Preparing spell"; }
// Îáú˙âëĺíčĺ ňčďŕ ęŕđňű
void Announce() override { std::cout << "Spell"; }
};
// Ęëŕńń ęŕđňű-îđóćč˙
class WeaponCard : public Card {
public:
WeaponCard() : Card(CardType::WEAPON) {
strategy = std::make_unique<AttackStrategy>();
}
// Ďîäăîňîâęŕ îđóćč˙ ę čńďîëüçîâŕíčţ
void Prepare() override { std::cout << "Equipping weapon"; }
// Îáú˙âëĺíčĺ ňčďŕ ęŕđňű
void Announce() override { std::cout << "Weapon"; }
};
// Ôóíęöč˙ äë˙ čńďîëüçîâŕíč˙ âńĺő ęŕđň ÷ĺđĺç čňĺđŕňîđ
void UseAllCards(Iterator<Card*>* it) {
for(it->First(); !it->IsDone(); it->Next()) {
it->GetCurrent()->Use();
}
}
int main() {
srand(static_cast<unsigned>(time(nullptr)));
const size_t deckSize = 10;
Card* deck[deckSize];
// Ńîçäŕíčĺ ęîëîäű ńî ńëó÷ŕéíűěč ęŕđňŕěč
for(size_t i = 0; i < deckSize; ++i) {
switch(rand() % 3) {
case 0: deck[i] = new MinionCard(); break;
case 1: deck[i] = new SpellCard(); break;
case 2: deck[i] = new WeaponCard(); break;
}
}
// Äĺěîíńňđŕöč˙ čńďîëüçîâŕíč˙ âńĺő ęŕđň
std::cout << "=== All cards ===\n";
Iterator<Card*>* it = new ArrayIterator<Card*>(deck, deckSize);
UseAllCards(it);
delete it;
// Äĺěîíńňđŕöč˙ ôčëüňđŕöčč ďî ňčďó (ňîëüęî çŕęëčíŕíč˙)
std::cout << "\n=== Only spells ===\n";
Iterator<Card*>* spellIt = new CardTypeDecorator<Card*>(
new ArrayIterator<Card*>(deck, deckSize),
CardType::SPELL
);
UseAllCards(spellIt);
delete spellIt;
// Î÷čńňęŕ ďŕě˙ňč
for(size_t i = 0; i < deckSize; ++i) {
delete deck[i];
}
return 0;
}