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executable file
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main.cpp
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executable file
·81 lines (66 loc) · 1.43 KB
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#include "main.h"
//#include "glcontroller.cpp"
#include "gui.h"
GLController *controller;
int main(int argc, char* argv[])
{
/*Base information by run application*/
printf("Run application %s\n",argv[0]);
if(argc>1)
{
printf("Number arguments: %i\n",argc-1);
for(int i=1;i<argc;i++)
{
printf("%s\n",argv[i]);
}
}
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH );
controller = new GLController(400, 400, 2);
TextInput * ti1, * ti2;
ti1 = new TextInput();
ti2 = new TextInput();
ti1->set_position(100,100);
ti2->set_position(100,300);
controller->add_obj(ti1);
controller->add_obj(ti2);
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
//glutIdleFunc( display );
glutReshapeFunc( resize );
glutMouseFunc( mouse );
glutMotionFunc( motion );
glutSpecialFunc(keySpecial);
controller->init();
glutMainLoop();
}
void display()
{
if(controller)
{controller->display();}
}
void keyboard ( unsigned char b, int x, int y)
{
if(controller)
{controller->keyboard(b,x,y);}
}
void resize(int w, int h)
{
if(controller)
{controller->resize(w,h);}
}
void mouse(int b, int s, int x, int y)
{
if(controller)
{controller->mouse(b, s, x, y);}
}
void motion(int x, int y)
{
if(controller)
{controller->motion(x,y);}
}
void keySpecial (int key, int x, int y)
{
if(controller)
{controller->keyspecial(key,x,y);}
}