The base game treats disease and infection mechanics in (generally) a very simple way - once the infection meter drops below 50% it'll begin to decay naturally until you die. Additionally, the game also treats all medications the same and encourages eating water purification tablets.
Many zombie-centric franchises insist that one bite / scratch / zombie contacting exposed tissue is enough to start the process of being transformed into a zombie, so the aim of this change would be to make close contact with zombies much more dangerous.
- The config file should maintain a list of medications and what their effect on the player consuming them (eg. antibiotics would cure bacterial infection, eating purification tablets raw would poison you, morphine would reduce damage taken).
- A number of medical issues should be added via the plugin, again configurable through the config, which the player can either randomly contract or can obtained from specific sources (eg. eating mouldy food).
- The percentage chance of hit from a zombie causing infection should be customisable using the config file. Additionally, there should be the option of giving a short window to cure the infection using config-specified medications.
The base game treats disease and infection mechanics in (generally) a very simple way - once the infection meter drops below 50% it'll begin to decay naturally until you die. Additionally, the game also treats all medications the same and encourages eating water purification tablets.
Many zombie-centric franchises insist that one bite / scratch / zombie contacting exposed tissue is enough to start the process of being transformed into a zombie, so the aim of this change would be to make close contact with zombies much more dangerous.