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main.cpp
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365 lines (324 loc) · 8.72 KB
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#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include "Pattern.h"
using namespace std;
enum class DogBread : int
{
York = 1,
Spaniel = 2,
Alabai = 3,
Undefined = 0
};
enum class DogSize : int
{
Small,
Medium,
Big,
Unknown
};
// Реализация паттерна "Стратегия"
enum class WashMannerEnum : int
{
Shower,
Hose,
River,
None
};
class WashStrategy
{
public:
virtual ~WashStrategy() {}
virtual void Wash() = 0;
};
class ShowerWashStrategy : public WashStrategy
{
void Wash() { cout << "Wash under the shower..."; }
};
class HoseWashStrategy : public WashStrategy
{
void Wash() { cout << "Hose down..."; }
};
class RiverWashStrategy : public WashStrategy
{
void Wash() { cout << "Bathe in the river..."; }
};
// Фабричный метод для создания стратегий
WashStrategy *CreateWashStrategy(WashMannerEnum washManner)
{
switch(washManner)
{
case WashMannerEnum::Shower: return new ShowerWashStrategy;
case WashMannerEnum::Hose: return new HoseWashStrategy;
case WashMannerEnum::River: return new RiverWashStrategy;
default: return nullptr;
}
}
class Dogs
{
private:
DogBread Bread;
DogSize Size;
WashStrategy *WashManner;
void DoWashUsingStrategy()
{
if(WashManner == nullptr)
{
// Способ съедания не задан, ничего не делаем
cout << "Do nothing!";
return;
}
else
{
// Съесть заданным способом
WashManner->Wash();
}
}
void DetectDirtyOrNot()
{
if(IsDirty())
{
cout << "DIRTY";
}
else
{
cout << "CLEAN";
}
}
protected:
string Name;
bool DogIsDirty;
public:
Dogs(DogBread Bread,DogSize Size);
virtual ~Dogs()
{
if(WashManner != nullptr) delete WashManner;
}
void Wash();
bool IsDirty() const {return DogIsDirty; }
DogBread GetBread() const { return Bread; }
DogSize GetSize() const { return Size; }
void SetWashManner(WashStrategy *washManner) { WashManner = washManner; }
virtual void PrintBread() = 0;
};
Dogs::Dogs(DogBread bread,DogSize dsize) :Bread(bread), Size(dsize), WashManner(nullptr)
{
DogIsDirty = static_cast<bool>(rand()%2);
}
void Dogs::Wash()
{
// выведем породу собаки
PrintBread();
cout <<" : ";
// Определить, грязная собака или нет
DetectDirtyOrNot();
cout << " : ";
// Если грязный, вымыть с использованием выбранной стратегии
DoWashUsingStrategy();
cout << endl;
}
class York : public Dogs
{
public:
York();
~York() {};
void PrintBread() { cout << "York"; }
};
class Alabai: public Dogs
{
public:
Alabai();
~Alabai() {};
void PrintBread() { cout << "Alabai"; }
};
class Spaniel : public Dogs
{
private:
public:
Spaniel();
~Spaniel() {};
void PrintBread() { cout << "Spaniel"; }
};
Spaniel::Spaniel() : Dogs(DogBread::Spaniel,DogSize::Medium)
{
// Определить стратегию мытья по умолчанию для Спаниеля
SetWashManner(CreateWashStrategy(WashMannerEnum::Hose));
Name = "Jackson";
}
York::York() : Dogs(DogBread::York,DogSize::Small)
{
SetWashManner(CreateWashStrategy(WashMannerEnum::Shower));
Name = "Milka";
}
Alabai::Alabai() : Dogs(DogBread::Alabai,DogSize::Big)
{
SetWashManner(CreateWashStrategy(WashMannerEnum::River));
Name = "Jazzy";
}
// "Фабричный метод" для создания объектов собак
Dogs *CreateDogs(DogBread bread)
{
Dogs *newDog = nullptr;
if(bread == DogBread::York)
{
newDog = new York;
}
else if (bread == DogBread::Spaniel)
{
newDog = new Spaniel;
}
else if (bread == DogBread::Alabai)
{
newDog = new Alabai;
}
return newDog;
}
// Декоратор итератора для выделения собак по породе
class DogBreadDecorator : public IteratorDecorator<class Dogs*>
{
private:
DogBread TBread;
public:
DogBreadDecorator(Iterator<Dogs*> *iter, DogBread bread)
: IteratorDecorator<Dogs*>(iter), TBread(bread) {}
void First()
{
It->First();
while(!It->IsDone() && It->GetCurrent()->GetBread() != TBread)
{
It->Next();
}
}
void Next()
{
do
{
It->Next();
} while(!It->IsDone() && It->GetCurrent()->GetBread() != TBread);
}
};
// Декоратор итератора для выделения собак по размеру
class DogSizeDecorator : public IteratorDecorator<class Dogs*>
{
private:
DogSize TSize;
public:
DogSizeDecorator(Iterator<Dogs*> *iter, DogSize dsize)
: IteratorDecorator<Dogs*>(iter), TSize(dsize) {}
void First()
{
It->First();
while(!It->IsDone() && It->GetCurrent()->GetSize() != TSize)
{
It->Next();
}
}
void Next()
{
do
{
It->Next();
} while(!It->IsDone() && It->GetCurrent()->GetSize() != TSize);
}
};
// Декоратор итератора для выделения "грязных" или "чистых" собак
class DogDirtyDecorator : public IteratorDecorator<class Dogs*>
{
private:
bool TDirty;
public:
DogDirtyDecorator(Iterator<Dogs*> *it, bool isDirty)
: IteratorDecorator<Dogs*>(it), TDirty(isDirty) {}
void First()
{
It->First();
while(!It->IsDone() && It->GetCurrent()->IsDirty() != TDirty)
{
It->Next();
}
}
void Next()
{
do
{
It->Next();
} while(!It->IsDone() && It->GetCurrent()->IsDirty() != TDirty);
}
};
// Функция, позволяющая "помыть" любую собаку из любого контейнера
void WashEmAll(Iterator<Dogs*> *it)
{
for(it->First(); !it->IsDone(); it->Next())
{
Dogs *currentDogs = it->GetCurrent();
currentDogs->Wash();
}
}
int main()
{
setlocale(LC_ALL, "Rus");
size_t N = 27;
ArrayClass<Dogs*> dogsArray;
for(size_t i=0; i<N; i++)
{
int dog_num = rand()%3+1;
DogBread dog_bread = static_cast<DogBread>(dog_num);
Dogs *newDog = CreateDogs(dog_bread);
dogsArray.Add(newDog);
}
wcout << L"Размер массива собак: " << dogsArray.Size() << endl;
vector<Dogs*> dogsVector;
for (size_t i =0; i<N;i++)
{
int dog_num = rand()%3+1;
DogBread dog_bread = static_cast<DogBread>(dog_num);
Dogs *newDog = CreateDogs(dog_bread);
dogsVector.push_back(newDog);
}
wcout << L"Размер вектора собак: " << dogsVector.size() << endl;
cout << endl << "wash everyone in a simple loop:" << endl;
for(size_t i=0; i<dogsArray.Size(); i++)
{
Dogs *currentDog = dogsArray[i];
currentDog->Wash();
}
cout << endl;
// Моем всех при помощи итератора
cout << endl << "wash everyone using iterator:" << endl;
Iterator<Dogs*> *eIt = dogsArray.GetIterator();
WashEmAll(eIt);
delete eIt;
cout << endl;
// Моем всех грязных собак
cout << endl << "Wash everyone dirty dogs using iterator:" << endl;
Iterator<Dogs*> *dirtyIt = new DogDirtyDecorator(dogsArray.GetIterator(),true);
WashEmAll(dirtyIt);
delete dirtyIt;
cout << endl;
// Моем всех Алабаев
cout << endl << "Wash everyone Alabai using iterator:" << endl;
Iterator<Dogs*> *eAlabai = new DogBreadDecorator(dogsArray.GetIterator(),DogBread::Alabai);
WashEmAll(eAlabai);;
delete eAlabai;
cout << endl;
// Моем всех грязных Алабаев
cout << endl << "Wash everyone dirty Alabai using iterator:" << endl;
Iterator<Dogs*> *eDirtyAlabai = new DogBreadDecorator(new DogDirtyDecorator(dogsArray.GetIterator(), true), DogBread::Alabai);
WashEmAll(eDirtyAlabai);
delete eDirtyAlabai;
// Моем всех маленьких собак
cout << endl << "Wash everyone small dogs using iterator:" << endl;
Iterator<Dogs*> *eSmall = new DogSizeDecorator(dogsArray.GetIterator(),DogSize::Small);
WashEmAll(eSmall);
delete eSmall;
cout << endl;
// адаптер
cout << endl << "Wash everyone medium dirty dogs using iterator:" << endl;
Iterator<Dogs*> *aw = new ConstIteratorAdapter<std::vector<Dogs*>, Dogs*>(&dogsVector);
Iterator<Dogs*> *amvw = new DogSizeDecorator(new DogDirtyDecorator(aw, true), DogSize::Medium);
WashEmAll(amvw);
delete amvw;
return 0;
}