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corruption/hang after spaming seq 16 in bw.lvl with non ender sound bank #3

@MrSapps

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@MrSapps

As per title, either hammer the X play button extremely fast or do:

                    for (int i=0; i<16; i++)
                    {
                        if (!gSound.PlaySEQ(seqPtr + sizeof(Lvl::ChunkHeader)))
                        {
                            printf("SEQ play failed for idx [%d]\n", seqNum);
                        }
                        gSound.CloseSeq();
                    }

In the code, with a value of 14 instead of 16 rev is ok, OG is fine with both 14 and 16

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