As per title, either hammer the X play button extremely fast or do:
for (int i=0; i<16; i++)
{
if (!gSound.PlaySEQ(seqPtr + sizeof(Lvl::ChunkHeader)))
{
printf("SEQ play failed for idx [%d]\n", seqNum);
}
gSound.CloseSeq();
}
In the code, with a value of 14 instead of 16 rev is ok, OG is fine with both 14 and 16