Add a parameter that allows for an addon object's weapon range to be calculated from the unit center point rather than the attachment point.
For example, Overlord gatling turret is attached at firepoint bone which is not in the center. As the tank turns its turret, the gatling either gets lower or higher range until the tank turret settles. The issue is more apparent on mod units and addons.
A unit I have now has an addon turret at the front of the chassis, and thus, even though weapon range matches the one of the unit, it fires first. This requires testing and applying a lower or higher range for the addon turret, which falls short and becomes a problem when it has to fire in the opposite direction.
Add a parameter that allows for an addon object's weapon range to be calculated from the unit center point rather than the attachment point.
For example, Overlord gatling turret is attached at firepoint bone which is not in the center. As the tank turns its turret, the gatling either gets lower or higher range until the tank turret settles. The issue is more apparent on mod units and addons.
A unit I have now has an addon turret at the front of the chassis, and thus, even though weapon range matches the one of the unit, it fires first. This requires testing and applying a lower or higher range for the addon turret, which falls short and becomes a problem when it has to fire in the opposite direction.