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History / FXList & ParticleSystems

Revisions

  • update wiki: modding API changes since 2026-07-23 New MapData block (HeightMapScale, EnableShips, water depth terrain lighting - moved out of GameData.ini), SpecialPower StartsReady, WeaponSet ShareWeaponClip, ThingTemplate RequiredBridgeHeight, PropagateUpgradeToContainedUpgrade module, UnitProductionBonusUpgrade stacking rework (IsOneShotUpgrade/BonusStacksWith), KINDOF_NO_ATTACK_WARNING, new WeaponBonus/TintStatus/RadiusCursorType enum values, Kodiak AreaDecalRadius, OrbitalBeam extra FX/OCL hooks, W3DDecalDraw RenderAboveWater (+ SHADOW_DECAL no longer supported there), FXList Decal multi-DecalName/Scale, GameData RadiusDecalsAboveWater, 32-button CommandSet capacity, and a batch of behavior-changing bugfixes (KINDOF_NO_SELECT enforcement, name lookup case-insensitivity, Contain/ Tunnel/BattleBus/StickyBomb/JetAIUpdate fixes, font size cap removal).

    @Andreas-W Andreas-W committed Sep 1, 2026
  • Claude Generated Documentation update

    @Andreas-W Andreas-W committed Jun 22, 2026
  • Updated FXList & ParticleSystems (markdown)

    @Andreas-W Andreas-W committed Sep 7, 2025
  • Created FXList & ParticleSystems (markdown)

    @Andreas-W Andreas-W committed Sep 7, 2025