update wiki: modding API changes since 2026-07-23
New MapData block (HeightMapScale, EnableShips, water depth terrain
lighting - moved out of GameData.ini), SpecialPower StartsReady,
WeaponSet ShareWeaponClip, ThingTemplate RequiredBridgeHeight,
PropagateUpgradeToContainedUpgrade module, UnitProductionBonusUpgrade
stacking rework (IsOneShotUpgrade/BonusStacksWith), KINDOF_NO_ATTACK_WARNING,
new WeaponBonus/TintStatus/RadiusCursorType enum values, Kodiak
AreaDecalRadius, OrbitalBeam extra FX/OCL hooks, W3DDecalDraw
RenderAboveWater (+ SHADOW_DECAL no longer supported there), FXList
Decal multi-DecalName/Scale, GameData RadiusDecalsAboveWater, 32-button
CommandSet capacity, and a batch of behavior-changing bugfixes
(KINDOF_NO_SELECT enforcement, name lookup case-insensitivity, Contain/
Tunnel/BattleBus/StickyBomb/JetAIUpdate fixes, font size cap removal).
Claude Generated Documentation update
Updated FXList & ParticleSystems (markdown)
Created FXList & ParticleSystems (markdown)