update wiki: modding API changes since 2026-07-23 New MapData block (HeightMapScale, EnableShips, water depth terrain lighting - moved out of GameData.ini), SpecialPower StartsReady, WeaponSet ShareWeaponClip, ThingTemplate RequiredBridgeHeight, PropagateUpgradeToContainedUpgrade module, UnitProductionBonusUpgrade stacking rework (IsOneShotUpgrade/BonusStacksWith), KINDOF_NO_ATTACK_WARNING, new WeaponBonus/TintStatus/RadiusCursorType enum values, Kodiak AreaDecalRadius, OrbitalBeam extra FX/OCL hooks, W3DDecalDraw RenderAboveWater (+ SHADOW_DECAL no longer supported there), FXList Decal multi-DecalName/Scale, GameData RadiusDecalsAboveWater, 32-button CommandSet capacity, and a batch of behavior-changing bugfixes (KINDOF_NO_SELECT enforcement, name lookup case-insensitivity, Contain/ Tunnel/BattleBus/StickyBomb/JetAIUpdate fixes, font size cap removal).