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Game.cs
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246 lines (205 loc) · 7.28 KB
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using System;
using System.Windows.Forms;
namespace idk
{
internal enum Turn
{
Player1,
Player2
}
internal enum TurnResult
{
Success,
DrawnCard,
InvalidMove,
GameOver
}
internal class Game : Rules
{
public event EventHandler TwoResponseResolved;
public Player1 Player1 { get; private set; }
public Player2 Player2 { get; private set; }
public Deck Deck { get; private set; }
public DiscardPile DiscardPile { get; private set; }
public Turn CurrentTurn { get; private set; }
public TurnResult LastTurnResult { get; private set; }
public Card.Suit? SelectedSuit { get; private set; }
private bool isTwoAttackPending;
private PlayerView pendingTwoDefender;
private PlayerView pendingTwoAttacker;
public bool IsTwoAttackPending => isTwoAttackPending;
public Game()
{
Player1 = new Player1();
Player2 = new Player2();
Deck = new Deck();
DiscardPile = new DiscardPile();
SelectedSuit = null;
isTwoAttackPending = false;
pendingTwoDefender = null;
pendingTwoAttacker = null;
}
public void StartGame()
{
for (int i = 0; i < 5; i++)
{
Player1.AddCard(Deck.GetCard());
Player2.AddCard(Deck.GetCard());
}
DiscardPile.AddCardToPile(Deck.GetCard());
CurrentTurn = Turn.Player1;
}
public void ClickCard(EventArgs e, object sender)
{
var clickedBox = sender as PictureBox;
if (clickedBox == null) return;
var card = clickedBox.Tag as Card;
if (card == null) return;
// If a Two attack is pending, interpret this click as the defender response.
if (TryResolvePendingTwoWithCard(card))
return;
PlayerView currentPlayer = null;
PlayerView opponentPlayer = null;
if (CurrentTurn == Turn.Player1 && Player1.HasCard(card))
{
currentPlayer = Player1;
opponentPlayer = Player2;
}
else if (CurrentTurn == Turn.Player2 && Player2.HasCard(card))
{
currentPlayer = Player2;
opponentPlayer = Player1;
}
else
{
return;
}
if (islegal(DiscardPile.TopCard, card, SelectedSuit))
{
currentPlayer.RemoveCard(card);
DiscardPile.AddCardToPile(card);
LastTurnResult = TurnResult.Success;
if (card.rank != Card.Rank.Seven)
{
SelectedSuit = null;
}
if (card.rank == Card.Rank.Two)
{
BeginTwoAttack(opponentPlayer, currentPlayer);
}
else if (card.rank == Card.Rank.Seven)
{
HandleSpecialCardSeven(currentPlayer, opponentPlayer);
}
else
{
AdvanceTurn();
}
}
else
{
LastTurnResult = TurnResult.InvalidMove;
}
}
private void BeginTwoAttack(PlayerView defender, PlayerView attacker)
{
isTwoAttackPending = true;
pendingTwoDefender = defender;
pendingTwoAttacker = attacker;
Action onDrawCards = () => ResolveTwoByDrawing(defender);
defender.HandleOpponentSpecialCard(DiscardPile.TopCard, this, onDrawCards);
}
private bool TryResolvePendingTwoWithCard(Card responseCard)
{
if (!isTwoAttackPending || responseCard == null)
return false;
if (pendingTwoDefender == null || !pendingTwoDefender.HasCard(responseCard))
return false;
if (responseCard.rank != Card.Rank.King && responseCard.rank != Card.Rank.Four && responseCard.rank != Card.Rank.Two)
return false;
pendingTwoDefender.RemoveCard(responseCard);
DiscardPile.AddCardToPile(responseCard);
var attacker = pendingTwoAttacker;
var defender = pendingTwoDefender;
isTwoAttackPending = false;
pendingTwoAttacker = null;
pendingTwoDefender = null;
if (responseCard.rank == Card.Rank.Two)
{
// counterattack: swap roles
BeginTwoAttack(attacker, defender);
}
else
{
// blocked: attacker's turn continues
}
TwoResponseResolved?.Invoke(this, EventArgs.Empty);
return true;
}
private void ResolveTwoByDrawing(PlayerView defender)
{
if (!isTwoAttackPending || pendingTwoDefender != defender)
return;
if (Deck.Count >= 2)
{
defender.AddCard(Deck.GetCard());
defender.AddCard(Deck.GetCard());
}
else if (Deck.Count == 1)
{
defender.AddCard(Deck.GetCard());
}
isTwoAttackPending = false;
pendingTwoAttacker = null;
pendingTwoDefender = null;
// after drawing, attacker's turn continues
TwoResponseResolved?.Invoke(this, EventArgs.Empty);
}
private void HandleSpecialCardSeven(PlayerView currentPlayer, PlayerView opponent)
{
Action<Card.Suit> onSuitSelected = (selectedSuit) =>
{
SelectedSuit = selectedSuit;
var suitName = GetSuitName(selectedSuit);
MessageBox.Show($"Opponent selected: {suitName}\nYou must play a {suitName} card or another Seven!",
"Suit Selected", MessageBoxButtons.OK, MessageBoxIcon.Information);
AdvanceTurn();
};
currentPlayer.HandleSuitSelection(this, onSuitSelected);
}
private string GetSuitName(Card.Suit suit)
{
switch (suit)
{
case Card.Suit.Rosu:
return "Hearts ♥";
case Card.Suit.Romb:
return "Diamonds ♦";
case Card.Suit.Trefla:
return "Clubs ♣";
case Card.Suit.Negru:
return "Spades ♠";
default:
return suit.ToString();
}
}
public void AdvanceTurn()
{
if (Player1.CardCount == 0)
{
LastTurnResult = TurnResult.GameOver;
SelectedSuit = null;
MessageBox.Show("Player 1 wins!");
return;
}
else if (Player2.CardCount == 0)
{
LastTurnResult = TurnResult.GameOver;
SelectedSuit = null;
MessageBox.Show("Player 2 wins!");
return;
}
CurrentTurn = (CurrentTurn == Turn.Player1) ? Turn.Player2 : Turn.Player1;
}
}
}