Ask the question here.
I am on the latest working version for iOS 26.1 on IPad Air 5 (M1) which is pretty old (main/d40fb11). I checked when using Livecontainer and when not using Livecontainer sideloaded through SideStore.
Entitlement for more ram only on Livecontainer, shouldn’t matter to this question I think.
I want to use VulkanMod/ cinnabar and read this could fix crashes in issue #215
- What actually changes when using Keep attached to StikDebug? What are other benefits/ trade offs?
- Will I be able to use mods that try to talk to OpenGL directly? (Some don’t even work before Skyblocker I think)
- Will there actually be any Graphical improvements?
- Will this impact what shaders work and which don’t? (Only Mobileglues currently as known)
- I do understand the different approaches of cinnabar and VulkanMod, but will it actually make a difference here?
- Will this actually change anything visually like Mobileglues looking ugly and Angle not on low resolutions?
Thank you for this amazing project to all contributors!
Thank you in advance for anyone answering any of my questions.
Ask the question here.
I am on the latest working version for iOS 26.1 on IPad Air 5 (M1) which is pretty old (main/d40fb11). I checked when using Livecontainer and when not using Livecontainer sideloaded through SideStore.
Entitlement for more ram only on Livecontainer, shouldn’t matter to this question I think.
I want to use VulkanMod/ cinnabar and read this could fix crashes in issue #215
Thank you for this amazing project to all contributors!
Thank you in advance for anyone answering any of my questions.