Currently shape de-spawns have a timer that increments based upon the loop number instead of utilizing the time library.
I need to readjust this so that the game experience remains consistent across different hardware.
Shape objects, and game loop are affected by this. Difficulty changes will also be affected.
Currently shape de-spawns have a timer that increments based upon the loop number instead of utilizing the time library.
I need to readjust this so that the game experience remains consistent across different hardware.
Shape objects, and game loop are affected by this. Difficulty changes will also be affected.