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vec3f.cpp
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157 lines (132 loc) · 3.15 KB
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#include "vec3f.h"
#include <cmath>
using std::size_t;
Vec3f::Vec3f() {
for (size_t i = 0; i < 3; i++) {
x[i] = 0;
}
}
Vec3f::Vec3f(float in_x[3]) {
for (size_t i = 0; i < 3; i++) {
x[i] = in_x[i];
}
}
Vec3f::Vec3f(const Vec3f& v) {
for (size_t i = 0; i < 3; i++) {
x[i] = v[i];
}
}
Vec3f Vec3f::operator=(const Vec3f& v) {
for (size_t i = 0; i < 3; i++) {
x[i] = v[i];
}
return *this;
}
float& Vec3f::operator[](size_t i) {
return x[i];
}
const float& Vec3f::operator[](size_t i) const {
return x[i];
}
Vec3f Vec3f::operator+(const Vec3f& v) const {
float coord[3];
for (size_t i = 0; i < 3; i++) {
coord[i] = x[i] + v[i];
}
return Vec3f(coord);
}
Vec3f Vec3f::operator-() const {
float coord[3];
for (size_t i = 0; i < 3; i++) {
coord[i] = -x[i];
}
return Vec3f(coord);
}
Vec3f Vec3f::operator-(const Vec3f& v) const {
return *this + (-v);
}
float Vec3f::operator*(const Vec3f& v) const {
float sum = 0;
for (int i = 0; i < 3; i++) {
sum += x[i] * v[i];
}
return sum;
}
Vec3f Vec3f::operator*(float a) const {
float coord[3];
for (size_t i = 0; i < 3; i++) {
coord[i] = a * x[i];
}
return Vec3f(coord);
}
Vec3f operator*(float a, const Vec3f& v) {
return v * a;
}
std::ostream& operator<<(std::ostream& out, const Vec3f& v) {
for (size_t i = 0; i < 3; i++) {
out << v[i] << ' ';
}
return out;
}
std::istream& operator>>(std::istream& in, Vec3f& v) {
for (size_t i = 0; i < 3; i++) {
in >> v[i];
}
return in;
}
float Vec3f::length() const {
float sum = 0;
for (size_t i = 0; i < 3; i++) {
sum += x[i] * x[i];
}
return sqrt(sum);
}
void Vec3f::normalize() {
float len = length();
for (size_t i = 0; i < 3; i++) {
x[i] /= len;
}
}
Color::Color() : Vec3f() {}
Color::Color(uint8_t in_x[3]) {
for (size_t i = 0; i < 3; i++) {
x[i] = std::min(1.f, in_x[i] / 255.f);
}
}
Color::Color(const Vec3f& v) : Vec3f(v) {
for (size_t i = 0; i < 3; i++) {
x[i] = std::max(0.f, std::min(1.f, x[i] / 255.f));
}
}
Color::Color(const Color& c) : Vec3f(c) {}
Color::Color(uint8_t c) {
c = std::max(0.f, std::min(1.f, c / 255.f));
for (size_t i = 0; i < 3; i++) {
x[i] = c;
}
}
void Color::normalize() {
for (size_t i = 0; i < 3; i++) {
x[i] = std::max(0.f, std::min(1.f, x[i] / 255.f));
}
}
std::ostream& operator<<(std::ostream& out, const Color& c) {
for (size_t i = 0; i < 3; i++) {
out << int(c[i] * 255) << ' ';
}
return out;
}
std::istream& operator>>(std::istream& in, Color& c) {
for (size_t i = 0; i < 3; i++) {
in >> c[i];
c[i] = std::max(0.f, std::min(1.f, c[i] / 255.f));
}
return in;
}
Color Color::operator*(float a) const {
Color res = *this;
for (size_t i = 0; i < 3; i++) {
res[i] = std::max(0.f, std::min(1.f, res[i] * a));
}
return res;
}