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SplayTree.cpp
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118 lines (85 loc) · 2.51 KB
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#include "SplayTree.h"
SplayNode* SplayTree::rightRotate(SplayNode* x) {
SplayNode* y = x->left;
x->left = y->right;
y->right = x;
return y;
}
SplayNode* SplayTree::leftRotate(SplayNode* x) {
SplayNode* y = x->right;
x->right = y->left;
y->left = x;
return y;
}
SplayNode* SplayTree::splay(SplayNode* root, const string& targetKey) {
if (root == nullptr || root->key == targetKey)
return root;
if (targetKey < root->key) {
if (root->left == nullptr)
return root;
if (targetKey < root->left->key) {
root->left->left = splay(root->left->left, targetKey);
root = rightRotate(root);
}
else if (targetKey > root->left->key) {
root->left->right = splay(root->left->right, targetKey);
if (root->left->right != nullptr)
root->left = leftRotate(root->left);
}
return (root->left == nullptr) ? root : rightRotate(root);
}
else {
if (root->right == nullptr)
return root;
if (targetKey < root->right->key) {
root->right->left = splay(root->right->left, targetKey);
if (root->right->left != nullptr)
root->right = rightRotate(root->right);
}
else if (targetKey > root->right->key) {
root->right->right = splay(root->right->right, targetKey);
root = leftRotate(root);
}
return (root->right == nullptr) ? root : leftRotate(root);
}
}
void SplayTree::insert( string key) {
if (root == nullptr) {
root = new SplayNode(key);
_size++;
return;
}
root = splay(root, key);
if (root->key == key)
return;
SplayNode* newNode = new SplayNode(key);
_size++;
if (key < root->key) {
newNode->right = root;
newNode->left = root->left;
root->left = nullptr;
}
else {
newNode->left = root;
newNode->right = root->right;
root->right = nullptr;
}
root = newNode;
}
void SplayTree::display() {
if (root == nullptr) {
cout << "tree is empty!" << endl;
return;
}
queue<SplayNode*> q;
q.push(root);
while (!q.empty()) {
SplayNode* current = q.front();
q.pop();
cout << "movie: " << current->key << endl;
if (current->left != nullptr)
q.push(current->left);
if (current->right != nullptr)
q.push(current->right);
}
}