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Bone parent relations lost after generating rig with game.basic_raw_copy #36

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@gor-rot

Hello, I’m creating a manual rig using the game.basic_raw_copy type in the metarig. However, after generating it, all the bones using game.basic_raw_copy end up in a flat hierarchy and lose their parent relationships and the Parent field in the Relations panel is empty.

I tried using the Relink Constraints option to force the bones to connect to their intended parents, but it still doesn’t work.

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