I've got a feeling that this could have been there for a long time, but I can not repeat it on purpose.
Sometimes the mapping canvas freezes during moving and zooming. The last time it happened, I happened to have console outputs directed to a file and the culprit was 'Array Index Out Of Bounds Exception' in the UVMappingManipulator, when mesh tension was on ..., line 551 or close.
That sounds weird. I wonder if there would be any other way to handle it but a massive try-block and a catch, that just ignores the error?
I've got a feeling that this could have been there for a long time, but I can not repeat it on purpose.
Sometimes the mapping canvas freezes during moving and zooming. The last time it happened, I happened to have console outputs directed to a file and the culprit was 'Array Index Out Of Bounds Exception' in the UVMappingManipulator, when mesh tension was on ..., line 551 or close.
That sounds weird. I wonder if there would be any other way to handle it but a massive try-block and a catch, that just ignores the error?