Skip to content

Latest commit

 

History

History
51 lines (37 loc) · 1.47 KB

File metadata and controls

51 lines (37 loc) · 1.47 KB
1.3.2:
Fixed `list_gpu`.
1.3.1:
Removed redundant ncnn CPU code.
1.3.0:
Added support for all planar formats as input.
Added parameters cache, denoise_bf, denoise_ff.
1.2.4:
Refactored to smart pointers.
Removed deprecated `use_shader_pack8`
1.2.3:
Added more models. (https://github.com/styler00dollar/VapourSynth-RIFE-ncnn-Vulkan)
Linking to avs changed from statically to dynamically.
Removed boost dependency.
1.2.2:
Added more models. (https://github.com/styler00dollar/VapourSynth-RIFE-ncnn-Vulkan)
1.2.1.1:
Used ncnn that handle properly multiple GPU instances.
1.2.1:
Added more models. (https://github.com/styler00dollar/VapourSynth-RIFE-ncnn-Vulkan)
1.2.0:
Added parameter sc1.
Fixed undefined behavior with ACP file names.
1.1.0:
Added more models. (https://github.com/styler00dollar/VapourSynth-RIFE-ncnn-Vulkan)
1.0.4:
Fixed crashing when unsupported Avs+ used by explicitly throwing error.
Changed the required Avs+ version.
Fixed retrieving max frame number when resulting fps is lower than the original one (regression since 1.0.2).
1.0.3:
Added parameters denoise, denoise_tr.
1.0.2:
Added quality oriented models. (https://github.com/styler00dollar/VapourSynth-RIFE-ncnn-Vulkan)
1.0.1:
Fixed undefined behavior when upstream throw runtime error.
1.0.0:
Initial release. (port of the vs plugin r9)