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app.js
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549 lines (459 loc) · 21.2 KB
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const uploadPanel = document.getElementById('uploadPanel');
const editorPanel = document.getElementById('editorPanel');
const saveFolderInput = document.getElementById('saveFolder');
const errorMsg = document.getElementById('errorMsg');
const saveBtn = document.getElementById('saveBtn');
const importFileInput = document.getElementById('importFile');
let miiSavBuffer = null;
let playerSavBuffer = null;
let ugcFiles = new Map();
let currentImportSlot = -1;
let currentImportType = "";
// --- toast ---
function toast(msg, type = 'success') {
const el = document.createElement('div');
el.className = `toast toast-${type}`;
el.textContent = msg;
document.getElementById('toastContainer').appendChild(el);
// double rAF ensures the initial style is painted before the transition fires
requestAnimationFrame(() => requestAnimationFrame(() => el.classList.add('toast-show')));
setTimeout(() => {
el.classList.remove('toast-show');
el.addEventListener('transitionend', () => el.remove(), { once: true });
}, 3000);
}
// hex string -> little-endian Uint8Array
function hexToBytes(hex) {
let bytes = [];
for (let c = 0; c < hex.length; c += 2)
bytes.push(parseInt(hex.substr(c, 2), 16));
return new Uint8Array(bytes).reverse();
}
// find the absolute offset of a hash signature in a buffer
function offsetLocator(buffer, hashStr) {
if (typeof hashStr === 'number') return hashStr;
const hash = hexToBytes(hashStr);
const view = new Uint8Array(buffer);
for (let i = 0; i < view.length - 8; i++) {
if (view[i] === hash[0] && view[i + 1] === hash[1] && view[i + 2] === hash[2] && view[i + 3] === hash[3]) {
const offsetView = new DataView(buffer, i + 4, 4);
let ptr = offsetView.getUint32(0, true);
if (hashStr !== "114EFF89") ptr += 4;
return ptr;
}
}
return null;
}
function readFileAsBuffer(file) {
return new Promise((resolve, reject) => {
const reader = new FileReader();
reader.onload = () => resolve(reader.result);
reader.onerror = () => reject(reader.error);
reader.readAsArrayBuffer(file);
});
}
// --- upload ---
saveFolderInput.addEventListener('change', async (e) => {
const files = e.target.files;
errorMsg.classList.add('hidden');
let miiFile = null;
let playerFile = null;
ugcFiles.clear();
for (const file of files) {
if (file.name === 'Mii.sav') miiFile = file;
else if (file.name === 'Player.sav') playerFile = file;
else if (file.webkitRelativePath.includes('/Ugc/')) {
const fileName = file.webkitRelativePath.split('/').pop();
const data = await readFileAsBuffer(file);
ugcFiles.set(fileName, new Uint8Array(data));
}
}
if (!miiFile || !playerFile) {
errorMsg.textContent = "couldn't find Mii.sav or Player.sav in the selected folder.";
errorMsg.classList.remove('hidden');
return;
}
miiSavBuffer = await readFileAsBuffer(miiFile);
playerSavBuffer = await readFileAsBuffer(playerFile);
await populateLists();
uploadPanel.classList.add('hidden');
editorPanel.classList.remove('hidden');
});
function handleZipFile(file) {
if (!file) return;
errorMsg.classList.add('hidden');
ugcFiles.clear();
JSZip.loadAsync(file).then(async (zip) => {
let miiFileEntry = null;
let playerFileEntry = null;
const promises = [];
zip.forEach((relativePath, zipEntry) => {
if (zipEntry.dir) return;
const name = zipEntry.name;
if (name.endsWith('Mii.sav')) {
miiFileEntry = zipEntry;
} else if (name.endsWith('Player.sav')) {
playerFileEntry = zipEntry;
} else if (name.includes('/Ugc/') || name.includes('Ugc/')) {
const fileName = name.split('/').pop().split('\\').pop();
if (fileName) {
promises.push(zipEntry.async("uint8array").then(data => {
ugcFiles.set(fileName, data);
}));
}
}
});
await Promise.all(promises);
if (!miiFileEntry || !playerFileEntry) {
errorMsg.textContent = "couldn't find Mii.sav or Player.sav in that zip.";
errorMsg.classList.remove('hidden');
return;
}
miiSavBuffer = await miiFileEntry.async("arraybuffer");
playerSavBuffer = await playerFileEntry.async("arraybuffer");
await populateLists();
uploadPanel.classList.add('hidden');
editorPanel.classList.remove('hidden');
}).catch(err => {
errorMsg.textContent = "failed to read zip: " + err.message;
errorMsg.classList.remove('hidden');
});
}
document.getElementById('saveZip').addEventListener('change', (e) => {
handleZipFile(e.target.files[0]);
});
uploadPanel.addEventListener('dragover', (e) => {
e.preventDefault();
uploadPanel.classList.add('dragover');
});
uploadPanel.addEventListener('dragleave', (e) => {
e.preventDefault();
uploadPanel.classList.remove('dragover');
});
uploadPanel.addEventListener('drop', async (e) => {
e.preventDefault();
uploadPanel.classList.remove('dragover');
if (e.dataTransfer.items) {
for (let i = 0; i < e.dataTransfer.items.length; i++) {
if (e.dataTransfer.items[i].kind === 'file') {
const file = e.dataTransfer.items[i].getAsFile();
if (file.name.endsWith('.zip')) {
handleZipFile(file);
return;
}
}
}
if (e.dataTransfer.files.length > 0 && e.dataTransfer.files[0].name.endsWith('.zip')) {
handleZipFile(e.dataTransfer.files[0]);
} else {
errorMsg.textContent = "drop a .zip containing your save data.";
errorMsg.classList.remove('hidden');
}
}
});
// --- helpers ---
function decodeName(uint8array) {
let endIdx = uint8array.length;
for (let i = 0; i < uint8array.length - 2; i++) {
if (uint8array[i] === 0 && uint8array[i + 1] === 0 && uint8array[i + 2] === 0) {
endIdx = i;
break;
}
}
let slice = uint8array.slice(0, endIdx);
if (slice.length % 2 === 1) {
let temp = new Uint8Array(slice.length + 1);
temp.set(slice);
temp[slice.length] = 0;
slice = temp;
}
let chars = [];
for (let i = 0; i < slice.length; i += 2) {
chars.push(String.fromCharCode(slice[i] | (slice[i + 1] << 8)));
}
return chars.join('');
}
function sumBytes(u8array) {
let sum = 0;
for (let i = 0; i < u8array.length; i++) sum += u8array[i];
return sum;
}
// --- list rendering ---
function populateLists() {
const miiView = new Uint8Array(miiSavBuffer);
const miiListEl = document.getElementById('miiList');
miiListEl.innerHTML = "";
// draft mii lives in player.sav, not mii.sav
const miiTempOffset = offsetLocator(playerSavBuffer, Constants.Mii.offsets.miiTemp);
if (miiTempOffset !== null) {
const row = document.createElement('li');
row.className = 'item-row buffer';
row.innerHTML = `
<div class="item-info">
<span class="item-name">📝 Draft Mii</span>
<span class="item-slot">In-Progress Mii</span>
</div>
<div class="item-actions">
<button class="btn action-btn" onclick="exportMii(-1)">Export</button>
<button class="btn action-btn import" onclick="triggerImport('mii', -1)">Import</button>
</div>
`;
miiListEl.appendChild(row);
}
const miiOffset6 = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiRaw);
const miiNames = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiNames);
for (let slot = 0; slot < 69; slot++) {
const index = miiOffset6 + 156 * slot;
const slice = miiView.slice(index, index + 156);
if (sumBytes(slice) === 152) continue;
const nameBytes = miiView.slice(miiNames + (slot * 64), miiNames + (slot * 64) + 64);
let miiNameStr = decodeName(nameBytes) || "Unnamed Mii";
let slotName = "Slot " + (slot + 1);
const row = document.createElement('li');
row.className = 'item-row';
row.innerHTML = `
<div class="item-info">
<span class="item-name">${miiNameStr}</span>
<span class="item-slot">${slotName}</span>
</div>
<div class="item-actions">
<button class="btn action-btn" onclick="exportMii(${slot})">Export</button>
<button class="btn action-btn import" onclick="triggerImport('mii', ${slot})">Import</button>
</div>
`;
miiListEl.appendChild(row);
}
}
// --- import/export ---
function triggerImport(type, slot) {
currentImportType = type;
currentImportSlot = slot;
importFileInput.value = "";
importFileInput.click();
}
importFileInput.addEventListener('change', async (e) => {
if (!e.target.files.length || currentImportSlot < -1) return;
const file = e.target.files[0];
const data = await readFileAsBuffer(file);
const ltd = new Uint8Array(data);
if (currentImportType === 'mii') {
const miisav = new Uint8Array(miiSavBuffer);
const playersav = new Uint8Array(playerSavBuffer);
let miiIndex = -1;
if (currentImportSlot === -1) {
miiIndex = offsetLocator(playerSavBuffer, Constants.Mii.offsets.miiTemp);
playersav.set(ltd.slice(4, 4 + 156), miiIndex);
// reset facepaint slots for the draft mii so the game doesn't get confused
const fpOffset1 = offsetLocator(playerSavBuffer, "4C9819E4") + 4;
const fpOffset2 = offsetLocator(playerSavBuffer, "DECC8954") + 4;
const fpOffset3 = offsetLocator(playerSavBuffer, Constants.Mii.offsets.fpState);
const fpOffset4 = offsetLocator(playerSavBuffer, "FFC750B6") + 4;
const fpOffset5 = offsetLocator(playerSavBuffer, "A56E42EC") + 4;
const usesFacepaint = ltd[1] === 1 && ltd[47] === 1;
if (!usesFacepaint) {
playersav.set(hexToBytes("00000000").reverse(), fpOffset1 + 4 * 70);
playersav.set(hexToBytes("00000000").reverse(), fpOffset2 + 4 * 70);
playersav.set(hexToBytes("A58A0000").reverse(), fpOffset3 + 4 * 70);
playersav.set(hexToBytes("FFFFFFFF").reverse(), fpOffset4 + 4 * 70);
playersav.set([0x46], fpOffset5 + 4 * 70);
}
toast("draft mii imported!");
} else {
miiIndex = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiRaw) + 156 * currentImportSlot;
miisav.set(ltd.slice(4, 4 + 156), miiIndex);
// if it's a v2+ ltd file, also inject personality/name/voice data
if (ltd[0] >= 2) {
for (let i = 0; i < 18; i++) {
const offsetHash = Constants.Mii.offsets.persArray[i];
const offset = offsetLocator(miiSavBuffer, offsetHash);
miisav.set(ltd.slice(160 + i * 4, 160 + i * 4 + 4), offset + currentImportSlot * 4);
}
const miiNames = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiNames);
miisav.set(ltd.slice(232, 296), miiNames + currentImportSlot * 64);
const miiPrefer = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiPronounce);
miisav.set(ltd.slice(296, 424), miiPrefer + currentImportSlot * 128);
const persOffsetSX = offsetLocator(miiSavBuffer, Constants.Mii.offsets.persSX);
const sexualityBlock = miisav.slice(persOffsetSX, persOffsetSX + 27);
let sexualityBits = [];
for (let b of sexualityBlock) {
let binaryStr = b.toString(2).padStart(8, '0');
for (let i = 7; i >= 0; i--) sexualityBits.push(parseInt(binaryStr[i]));
}
const miiSexuality = ltd.slice(424, 427);
for (let j = 0; j < 3; j++) sexualityBits[currentImportSlot * 3 + j] = miiSexuality[j];
let result = new Uint8Array(27);
for (let i = 0; i < sexualityBits.length; i += 8) {
let byteBits = sexualityBits.slice(i, i + 8);
let byteStr = "";
for (let k = 7; k >= 0; k--) byteStr += byteBits[k] !== undefined ? byteBits[k] : 0;
result[i / 8] = parseInt(byteStr, 2);
}
miisav.set(result, persOffsetSX);
}
// pull canvas + ugctex back out of the .ltd and register the facepaint with player.sav
const fpIndexOffset = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiFpIndex);
const fp1 = offsetLocator(playerSavBuffer, Constants.Mii.offsets.fpPrice);
const fp2 = offsetLocator(playerSavBuffer, Constants.Mii.offsets.fpTex);
const fp3 = offsetLocator(playerSavBuffer, Constants.Mii.offsets.fpState);
const fp4 = offsetLocator(playerSavBuffer, Constants.Mii.offsets.fpUnk);
const fp5 = offsetLocator(playerSavBuffer, Constants.Mii.offsets.fpHash);
if (ltd[0] >= 3 && ltd[1] === 1) {
// find the A3/A4 markers that separate the fixed blocks from the texture payloads
let canvasStart = -1, ugctexStart = -1;
for (let i = 427; i < ltd.length - 4; i++) {
if (ltd[i] === 0xA3 && ltd[i + 1] === 0xA3 && ltd[i + 2] === 0xA3 && ltd[i + 3] === 0xA3) canvasStart = i + 4;
if (ltd[i] === 0xA4 && ltd[i + 1] === 0xA4 && ltd[i + 2] === 0xA4 && ltd[i + 3] === 0xA4) { ugctexStart = i + 4; break; }
}
// reuse existing fp slot or claim the lowest free one
let fpId = miisav[fpIndexOffset + 4 * currentImportSlot];
if (fpId === 255) {
const usedIds = new Set();
for (let s = 0; s < 69; s++) { const v = miisav[fpIndexOffset + 4 * s]; if (v !== 255) usedIds.add(v); }
for (let id = 0; id < 70; id++) { if (!usedIds.has(id)) { fpId = id; break; } }
}
// write miiFpIndex + the 5 player.sav registration values the game expects
miisav.set(new Uint8Array([fpId, 0, 0, 0]), fpIndexOffset + 4 * currentImportSlot);
playersav.set(new Uint8Array([0xF4, 0x01, 0x00, 0x00]), fp1 + 4 * fpId);
playersav.set(new Uint8Array([0x41, 0x49, 0x93, 0x56]), fp2 + 4 * fpId);
playersav.set(new Uint8Array([0xF4, 0xAD, 0x7F, 0x1D]), fp3 + 4 * fpId);
playersav.set(new Uint8Array([0x00, 0x80, 0x00, 0x00]), fp4 + 4 * fpId);
playersav.set(new Uint8Array([fpId, 0x00, 0x08, 0x00]), fp5 + 4 * fpId);
// mark byte 47 of the raw mii data so the game knows it has a facepaint
miisav[miiIndex + 43] = 1;
let fpStr = fpId < 10 ? "00" + fpId : "0" + fpId;
if (canvasStart !== -1 && ugctexStart !== -1) {
ugcFiles.set(`UgcFacePaint${fpStr}.canvas.zs`, ltd.slice(canvasStart, ugctexStart - 4));
ugcFiles.set(`UgcFacePaint${fpStr}.ugctex.zs`, ltd.slice(ugctexStart));
}
} else if (ltd[0] >= 3 && ltd[1] === 0) {
// no facepaint; reset miiFpIndex and clear all 5 player.sav slots
const fpId = miisav[fpIndexOffset + 4 * currentImportSlot];
if (fpId !== 255) {
miisav.set(new Uint8Array([0xFF, 0xFF, 0xFF, 0xFF]), fpIndexOffset + 4 * currentImportSlot);
playersav.set(new Uint8Array([0x00, 0x00, 0x00, 0x00]), fp1 + 4 * fpId);
playersav.set(new Uint8Array([0x09, 0xDE, 0xEE, 0xB6]), fp2 + 4 * fpId);
playersav.set(new Uint8Array([0xA5, 0x8A, 0xFF, 0xAF]), fp3 + 4 * fpId);
playersav.set(new Uint8Array([0x00, 0x00, 0x00, 0x00]), fp4 + 4 * fpId);
playersav.set(new Uint8Array([0x00, 0x00, 0x00, 0x00]), fp5 + 4 * fpId);
}
}
toast("slot " + (currentImportSlot + 1) + " imported!");
}
populateLists();
}
});
window.exportMii = function (slot) {
const miisav = new Uint8Array(miiSavBuffer);
let facepaint = false;
let facepaintID = 255;
let miiIndex = -1;
let targetSav = miisav;
if (slot === -1) {
const playersav = new Uint8Array(playerSavBuffer);
const fpOffset3 = offsetLocator(playerSavBuffer, Constants.Mii.offsets.fpState);
const paintindex = fpOffset3 + 4 * 70;
const val = playersav.slice(paintindex, paintindex + 4);
if (val[0] !== 0xA5 || val[1] !== 0x8A) {
facepaint = true;
facepaintID = 70;
}
miiIndex = offsetLocator(playerSavBuffer, Constants.Mii.offsets.miiTemp);
targetSav = playersav;
} else {
const miiOffset2 = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiFpIndex);
const fpIdBytes = miisav.slice(miiOffset2 + 4 * slot, miiOffset2 + 4 * slot + 4);
if (fpIdBytes[0] !== 255) {
facepaint = true;
facepaintID = fpIdBytes[0];
}
miiIndex = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiRaw) + 156 * slot;
}
if (sumBytes(targetSav.slice(miiIndex, miiIndex + 156)) === 152) {
toast("this mii slot is empty", 'error');
return;
}
let personality = new Uint8Array(72);
let nameBytes = new Uint8Array(64);
let pronounceBytes = new Uint8Array(128);
let miisexuality = [0, 0, 0, 0];
if (slot !== -1) {
for (let i = 0; i < 18; i++) {
const offsetHash = Constants.Mii.offsets.persArray[i];
const offset = offsetLocator(miiSavBuffer, offsetHash);
let currP = miisav.slice(offset + slot * 4, offset + slot * 4 + 4);
personality.set(currP, i * 4);
}
const persOffsetSX = offsetLocator(miiSavBuffer, Constants.Mii.offsets.persSX);
const sexualityBlock = miisav.slice(persOffsetSX, persOffsetSX + 27);
let sexualityBits = [];
for (let b of sexualityBlock) {
let binaryStr = b.toString(2).padStart(8, '0');
for (let i = 7; i >= 0; i--) sexualityBits.push(parseInt(binaryStr[i]));
}
miisexuality = sexualityBits.slice(slot * 3, slot * 3 + 3);
miisexuality.push(0);
const miiNames = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiNames);
const miiPrefer = offsetLocator(miiSavBuffer, Constants.Mii.offsets.miiPronounce);
nameBytes = miisav.slice(miiNames + (slot * 64), miiNames + (slot * 64) + 64);
pronounceBytes = miisav.slice(miiPrefer + (slot * 128), miiPrefer + (slot * 128) + 128);
} else {
nameBytes.set(hexToBytes("540065006D007000")); // "Temp"
}
const canvasSection = hexToBytes("A3A3A3A3");
const ugcSection = hexToBytes("A4A4A4A4");
let ltdData = new Uint8Array(3);
let canvastex = new Uint8Array(0);
let ugctex = new Uint8Array(0);
if (facepaint) {
let fpStr = facepaintID < 10 ? "00" + facepaintID : "0" + facepaintID;
let cName = `UgcFacePaint${fpStr}.canvas.zs`;
let uName = `UgcFacePaint${fpStr}.ugctex.zs`;
if (ugcFiles.has(cName)) { canvastex = ugcFiles.get(cName); ltdData[0] = 1; }
if (ugcFiles.has(uName)) { ugctex = ugcFiles.get(uName); ltdData[1] = 1; }
}
const miiDataStr = targetSav.slice(miiIndex, miiIndex + 156);
const miiVersion = new Uint8Array([3]);
let tLen = miiVersion.byteLength + ltdData.byteLength + miiDataStr.byteLength + personality.byteLength +
nameBytes.byteLength + pronounceBytes.byteLength + 4 + canvasSection.byteLength + canvastex.byteLength +
ugcSection.byteLength + ugctex.byteLength;
let output = new Uint8Array(tLen);
let curr = 0;
const append = (buf) => {
if (!buf) return;
output.set(new Uint8Array(buf), curr);
curr += buf.byteLength || buf.length;
};
append(miiVersion);
append(ltdData);
append(miiDataStr);
append(personality);
append(nameBytes);
append(pronounceBytes);
append(miisexuality);
append(canvasSection);
append(canvastex);
append(ugcSection);
append(ugctex);
let printName = decodeName(nameBytes).replace(/[^\w.-]/g, '_');
if (!printName) printName = "Unnamed_Mii";
const a = document.createElement("a");
a.href = URL.createObjectURL(new Blob([output]));
a.download = printName + ".ltd";
a.click();
};
saveBtn.addEventListener('click', () => {
const zip = new JSZip();
zip.file("Mii.sav", miiSavBuffer);
zip.file("Player.sav", playerSavBuffer);
const ugcFolder = zip.folder("Ugc");
ugcFiles.forEach((data, fileName) => {
ugcFolder.file(fileName, data);
});
zip.generateAsync({ type: "blob" }).then(function (content) {
const a = document.createElement("a");
a.href = URL.createObjectURL(content);
a.download = "ShareMii_Modified_Save.zip";
a.click();
toast("save exported!");
});
});