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Feature: gyro to stick with game specific deadzone compensation #311

@nextproblemreporter

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@nextproblemreporter

The stick position in most games has a deadzone (which in a lot of cases) can not be changed by the user.
When using gyro to stick that produces jittery or no movement when moving the gyro at a speed around the in game deadzone threshold.
To get the same feeling as with gyro to mouse, an option to skip the in game deadzone by having a minimum_output (or deadzone_skip) setting is needed.
Small movements would always have a user set minimum output speed and therefore always translate to in game movement.
That way we still have the deadzone set by padctl but skip the deadzone in game.

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