Please consider adding an option for a layer trigger to also continuously emit a button while held. For example, if hold was used as a new key, the below layer would emit RB in addition to whatever other effects the layer may define.
[[layer]]
name = "skills"
trigger = "M1"
activation = "hold"
hold = "RB"
When using controllers with limited buttons with games that already map everything, a common workaround to add extra buttons is to use a button that is used for some less urgent purpose as a layer trigger. For example, a game like the Witcher 3 has LB as the Witcher Sense button (I think, it's been a while). In Steam Input I would let it continue to emit LB but also make it a layer trigger so when held it would trigger Witcher Sense but also change the meanings of other buttons.
Please consider adding an option for a layer trigger to also continuously emit a button while held. For example, if
holdwas used as a new key, the below layer would emitRBin addition to whatever other effects the layer may define.When using controllers with limited buttons with games that already map everything, a common workaround to add extra buttons is to use a button that is used for some less urgent purpose as a layer trigger. For example, a game like the Witcher 3 has
LBas the Witcher Sense button (I think, it's been a while). In Steam Input I would let it continue to emitLBbut also make it a layer trigger so when held it would trigger Witcher Sense but also change the meanings of other buttons.