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Hey!
Thanks for sharing your cool snippets and a cool paper which is very nicely written as well. I was trying to understand the implementation of the DLSH in the coders.py file. And below are some of my queries,
- Why do we do
GaussianRandomProjectionbeforehand? Is it simply because we want to reduce the higher dimensional embeddings (like vecs of 768, 512, 1024 etc?) - Secondly, in
transform_to_absolute_codes, why do we adjust the offsets? I am not sure I understood that part clearly.
Thanks Again for your paper and clean snippets!
Best,
Aditya.
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