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script.js
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293 lines (266 loc) · 6.46 KB
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window.onload = function()
{
//------Variable local----------//
var canvasWidth = 900;
var canvasHeight = 600;
var blockSize = 30;
var ctx;
var tps = 100;
var tps2 = 100;
var niska = new create_Snake([[6,4],[5,4],[4,4]],"right");
var applle;
var widthToBlocks = canvasWidth/blockSize; // Nombre de block en largeur
var heightToBlocks = canvasHeight/blockSize; // Nombre de block en hauteur
var score;
var tpsout;
var nbapple = 0;
var tpsout2;
//------------------------------//
init();
//-----Création du canvas et du serpent--------//
function init ()
{
var canvas = document.createElement('canvas');
canvas.width = canvasWidth;
canvas.height= canvasHeight;
canvas.style.border = "10px solid black";
canvas.style.margin = "50px auto";
canvas.style.display = "block";
canvas.style.backgroundColor = "grey"
document.body.appendChild(canvas);
ctx = canvas.getContext('2d');
applle = new apple([10,10]);
score = 0;
refreshCanvas();
}
//-------------------------------------------//
//------Rafraichissement du canvas, dessin en avancement du serpent---//
function refreshCanvas()
{
niska.advance();
if (niska.checkCollision())
{
gameOver();
}
else
{
if(niska.isEatingApple(applle))
{
niska.ateApple = true;
score++;
nbapple++;
/*if (nbapple === 5)
{
tps2 = tps2/2;
nbapple = 0;
tpsout2 = setTimeout(refreshCanvas,tps2);
}*/
do
{
applle.setNewPosition();
}
while (applle.isOnSnake(niska));
}
ctx.clearRect(0,0,canvasWidth,canvasHeight);
niska.draw();
applle.draw();
drawScore();
tpsout = setTimeout(refreshCanvas,tps);
}
}
//------------------------------------------------------------------//
// Dessin du block du serpent--------------------------------------//
function drawBlock(ctx,position)
{
var x = position[0] * blockSize;
var y = position[1] * blockSize;
ctx.fillRect(x,y,blockSize,blockSize);
}
//----------------------------------------------------------------//
//------Création du serpent---------------------------------------//
function create_Snake(body,direction)
{
this.body = body;
this.direction=direction;
this.ateApple = false;
this.draw = function()
{
ctx.save();
ctx.fillStyle = "#ff0000";
for(var i = 0 ; i < this.body.length; i++)
{
drawBlock(ctx,this.body[i]);
}
ctx.restore();
};
this.advance = function()
{
var nexPosition = this.body[0].slice();// copie de la position de la tete avec slice
switch(this.direction)
{
case "left":
nexPosition[0]--;
break;
case "right" :
nexPosition[0]++;
break;
case "down" :
nexPosition[1]++;
break;
case "up" :
nexPosition[1]--;
break;
default:
throw("Invalid Direction");
}
this.body.unshift(nexPosition); //placement de la nouvelle tete du serpent au debut du body avec unshift
if(!this.ateApple)
this.body.pop();
else
this.ateApple = false;
};
this.setDirection = function (newDirection){
var allowedDirection;
switch(this.direction)
{
case "left":
case "right" :
allowedDirection = ["up","down"];
break;
case "down" :
case "up" :
allowedDirection = ["left","right"];
break;
}
if(allowedDirection.indexOf(newDirection) > -1 ){
this.direction = newDirection
}
};
this.checkCollision = function()
{
var wallCollision = false;
var snakeCollision = false;
var head = this.body[0]; // Tete du serpent pour la collision
var rest = this.body.slice(1); // Reste du corps du serpent
var snakeX = head[0];//Position horizontal
var snakeY = head[1];//Position vertical
var minX = 0;
var minY = 0;
var maxX = widthToBlocks-1;
var maxY = heightToBlocks-1;
var isNotBetweenHorizontalWalls = snakeX < minX || snakeX > maxX;
var isNotBetweenVerticalWalls = snakeY < minY || snakeY > maxY;
if (isNotBetweenVerticalWalls || isNotBetweenHorizontalWalls)
{
wallCollision = true;
}
for ( var i = 0; i < rest.length; i++ )
{
if (snakeX === rest[i][0] && snakeY === rest[i][1]){
snakeCollision = true;
}
}
return wallCollision || snakeCollision;
};
this.isEatingApple = function(appleToEat)
{
var head = this.body[0];
if (head[0] === appleToEat.position[0] && head[1] === appleToEat.position[1])
return true;
else
return false;
};
}
function apple(position)
{
this.position = position;
this.draw = function()
{
ctx.save();
ctx.fillStyle="#33cc33"
ctx.beginPath();
var radius = blockSize/2;
var x = this.position[0]*blockSize+radius;
var y = this.position[1]*blockSize+radius;
ctx.arc(x,y, radius, 0,Math.PI*2, true);
ctx.fill();
ctx.restore();
};
this.setNewPosition = function()
{
var newX = Math.round(Math.random() * (widthToBlocks-1));
var newY = Math.round(Math.random() * (heightToBlocks-1));
this.position = [newX,newY];
};
this.isOnSnake = function(snakeToCheck)
{
var isOnSnake = false;
for (var i = 0 ; i < snakeToCheck.body.length; i++)
{
if (this.position[0] === snakeToCheck.body[i][0] && this.position[1] === snakeToCheck.body[i][1])
{
isOnSnake = true;
}
}
return isOnSnake;
}
}
function gameOver()
{
ctx.save();
ctx.fillText("Game Over",5,15);
ctx.fillText("Appuyer sur la touche [Espace] pour rejouer",5,30);
ctx.restore();
}
function restart()
{
niska = new create_Snake([[6,4],[5,4],[4,4]],"right");
applle = new apple ([10,10]);
score = 0;
clearTimeout(tpsout);
//clearTimeout(tpsout2);
clearTimeout
refreshCanvas();
}
function drawScore()
{
ctx.save();
ctx.font ="bold 100px sans-serif";
ctx.fillStyle="white";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
var centerX = canvasWidth/2;
var centerY = canvasHeight/2;
ctx.fillText(score.toString(),centerX,centerY);
ctx.restore();
}
//-----------------------------------------------------------------//
//-------------Enregistrer la touche saisie par l'utilisateur---------//
document.onkeydown = function handleKeyDown(e)
{
var key = e.keyCode;
var newDirection;
switch(key)
{
case 37:
newDirection ="left";
break;
case 38:
newDirection ="up";
break;
case 39:
newDirection ="right";
break;
case 40:
newDirection ="down";
break;
case 32:
restart();
return;
default :
return;
}
niska.setDirection(newDirection);
}
//-------------------------------------------------------------------//
}