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[Retro] Old Enchantment Glint #967

Description

@drav0011

Vanilla Tweaks reference

Pack Old Enchantment Glint (OldEnchantGlint)
Section Resource Packs
Vanilla Tweaks category Retro
Bedrock Tweaks category retro
Picker https://vanillatweaks.net/picker/resource-packs/
Version 26.2

Reverts the armor enchantment glint to match the item glint.

Old Enchantment Glint

Bedrock feasibility

Verdict possible (medium confidence)
Checked 2026-07-25 by agent

Bedrock ships separate armour and item glint textures at overridable paths, so making the armour glint use the item glint art is a one-file texture swap.

How it would work on Bedrock. Bedrock has two distinct glint textures in the vanilla resource pack: resource_pack/textures/misc/enchanted_actor_glint.png (128x128 RGBA, used on worn armour and other entity renders) and resource_pack/textures/misc/enchanted_item_glint.png (128x128 RGB, used on items). Both are plain path-referenced assets, so a pack that places its own textures/misc/enchanted_actor_glint.png fully replaces the vanilla one - the pack is simply the item glint art re-authored as the actor glint texture. This repo already ships packs that override both files (resource_packs/files/world_of_color/enchantment_glints/*), so the override path is proven in practice.

Caveats. The item glint texture has no alpha channel while the actor glint texture does, so the art has to be re-exported as RGBA rather than copied byte-for-byte. Scroll speed and UV scale of the glint are engine-side and not resource-pack controllable, so the armour glint will carry the item glint's artwork at whatever rate the actor renderer already uses - close to, but not guaranteed identical to, the item glint's motion.

Sources

Maintained by tools/vt-diff. Edits inside this block are overwritten on the next run.

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