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UnityStack

A lightweight collection of reusable Unity C# scripts for faster prototyping and cleaner project setup.

What's inside

  • Persistent systems: input, audio, post processing, and scene wide managers.
  • General utilities: file handling, serialization, camera helpers, string helpers, timers, and collections.

Usage

Copy the scripts you need into your Unity project and adapt them to your naming and folder conventions.


If this toolkit helps your project, feel free to fork it and build your own stack.