Date: 2026-03-25 Duration: 30-minute continuous testing session
- Result: PASS β No personal data, hardcoded paths, usernames, or private info found
- Scanned: All 27 source files, 7 skill directories (38 files), all config files
- No occurrences of
/Users/,gravity, home directory paths, or API keys
- Result: PASS β All component imports resolve correctly
- All 8 rooms properly imported in Scene.tsx
- All lazy-loaded panel rooms properly imported in App.tsx
- Data provider correctly imports all mock data types
- Result: PASS β
tsc -b && vite buildcompletes without errors - TypeScript strict mode: no type errors
- Vite build: 988 modules transformed, all chunks generated
- Bundle sizes:
- Main chunk: 333 KB (107 KB gzip)
- Scene chunk: 1,065 KB (293 KB gzip) β includes Three.js
- Room chunks: 5-11 KB each (code-split)
| # | Issue | Severity | Fix |
|---|---|---|---|
| 1 | .env not in .gitignore |
CRITICAL | Added .env, .env.local, .env.*.local to .gitignore |
| 2 | Gateway API had no request timeout | HIGH | Added 10s AbortSignal.timeout to all fetch calls |
| 3 | Gateway errors lacked endpoint context | MEDIUM | Added path to error message: Gateway ${path} ${status} |
| 4 | DataProvider silently swallowed errors | HIGH | Added console.warn with error details (suppressed during abort) |
| 5 | install.sh missing python3 check |
MEDIUM | Added python3 preflight check with install instructions |
| 6 | package.json name was generic "app" |
LOW | Renamed to "pepeclaw" |
| 7 | package.json version was "0.0.0" |
LOW | Updated to "0.2.0" |
- Before: Said "7 rooms" (missing Breeding Arena), no skill docs, incomplete architecture
- After: Updated to 8 rooms, added skill table, CORS guide, full architecture diagram, contributing link
- Platform support: macOS and Linux properly detected
- Dependencies: Checks bash 4+, jq, crontab; now also checks python3
- Workspace detection: Checks
$OPENCLAW_WORKSPACE,~/.openclaw/workspace,~/.openclaw - Error handling: Uses
set -euo pipefail, colored output, backup of existing skills - Uninstall: Supports
--uninstallflag with data preservation prompt
| Scenario | Behavior | Status |
|---|---|---|
| Gateway offline | Falls back to mock data, logs warning | PASS |
| Gateway URL misconfigured | 10s timeout, falls back to mock data | PASS |
| Partial data (some endpoints fail) | Per-endpoint .catch(() => null), merges with defaults |
PASS |
| CORS issues | README now includes CORS header guidance | PASS |
| Slow network | 10s AbortSignal.timeout prevents indefinite hangs |
PASS (fixed) |
| AbortController cleanup | useEffect cleanup calls ac.abort() |
PASS |
All 8 rooms verified:
- GenomeLab: DNA helix with skill cards β renders with mock data, useFrame safe
- DreamChamber: Starfield, aurora shader, dream nodes, Memory Palace β all refs null-checked
- WarRoom: Project health cards with gauges β renders with mock data
- RedTeamArena/3D: Debate panels + arena podiums β argument beams animate correctly
- MetaLearningCenter/3D: Dashboard + brain visualization β pathwayRefs safe (forEach on empty array is no-op)
- TemporalEngine/3D: Timeline + hourglass β groupRef and topRef/botRef both null-checked
- IdentityVault/3D: Vault panel + vault door β gear rotation safe
- BreedingArena/3D: Breeding UI + DNA visualization β breeding logic handles empty selection
All 7 skills verified:
- Each has SKILL.md with genome header (name, version, triggers, fitness metadata)
- Each has scripts/ with bash scripts using
set -euo pipefail - Each has references/ with schema or spec files
- No hardcoded paths or personal data in any skill
- Scripts are independently executable (no cross-skill dependencies)
- Framework: Vitest with jsdom environment
- Location:
tests/directory - Total tests: 93
| Test File | Tests | Status |
|---|---|---|
mockData.test.ts |
12 | PASS |
gateway.test.ts |
6 | PASS |
dataProvider.test.ts |
4 | PASS |
skills.test.ts |
51 (7 skills Γ ~7 tests + structural) | PASS |
edgeCases.test.ts |
20 | PASS |
Mock Data Tests:
- Skills array structure and valid fitness ranges
- Dream nodes have unique IDs and valid connections
- Projects have valid health scores and statuses
- All 8 room IDs present
- Red team has balanced attacker/defender arguments
- Meta-learning time series have consistent lengths
- Temporal tasks reference valid batch IDs
- Thoughts have valid types
- Activities reference valid rooms
- Breeding candidates have valid fitness values
- Emotion colors cover all states
- Activity-to-emotion mapping is complete
Gateway API Tests:
- Successful response parsing
- Non-ok response throws with context
- Network failure throws
- Abort signal passed through
- Correct headers sent
- All 7 endpoints use correct paths
DataProvider Tests:
- Provides mock data when gateway offline
- Updates connected=true when gateway responds
- useAgents returns valid agent array
- Handles partial gateway responses gracefully
Skills Validation Tests:
- All 7 expected skills exist
- Each has SKILL.md with genome header
- Each has scripts/ with bash + error handling
- No hardcoded personal paths in scripts
- Each has references/ directory
- No personal data in SKILL.md files
- README updated with 8 rooms, skill docs, CORS guide, architecture
-
.gitignoreupdated with.envfiles - MIT LICENSE already present
-
package.jsonname and version updated - Test suite added with vitest config
- Problem: fetch could hang indefinitely on slow/misconfigured gateway
- Fix: Added
AbortSignal.timeout(10_000)combined with caller's abort signal - Verified: Build passes, gateway tests pass
- Problem: DataProvider catch block was empty β impossible to debug gateway issues
- Fix: Added
console.warnwith error details, suppressed during intentional abort - Verified: DataProvider tests confirm fallback still works
- Problem: 10+ skill scripts use python3 but install.sh didn't check for it
- Fix: Added python3 check in preflight section with platform-specific install instructions
- Verified: install.sh syntax check passes
- Problem:
.envfiles not in.gitignoreβ risk of committing API keys - Fix: Added
.env,.env.local,.env.*.localto.gitignore - Verified:
.gitignoreincludes all env patterns
- Problem: README said 7 rooms (missing Breeding Arena), incomplete architecture
- Fix: Complete rewrite with all 8 rooms, skill table, CORS guide, test suite docs
- Verified: All room names and paths match actual source files
| Metric | Value |
|---|---|
| Source files scanned | 27 |
| Skill files scanned | 38 |
| Issues found | 7 |
| Issues fixed | 7 |
| Tests written | 93 |
| Tests passing | 93 |
| Build status | PASS |
| Personal data found | None |
| Hardcoded paths found | None |