Probably a long shot (found you on Twitter but looks like you're not accepting messages there), but I wanted to first say THANK YOU for making this amazing editor. It's far and away the most feature-dense editor out there. I've run into a few issues here and there but was able to find workarounds for each of them...except, that is, when it comes to runes.
Nine times out of 10 when I add runes, my game crashes when I attempt to load my save from the main menu. It's frustrating because honestly the rune adder is what I was most excited about and I've been banging my head up against the wall trying to get it working but to no avail.
Anyway, it would make my day if perhaps you're aware of some workaround to prevent the crashing? I know it seems like there may not be a ton of interest in this project but I would hate to see an editor with such potential fall by the wayside. You've done amazing work on this and I'd love to see what it could be like with a little more optimization and the kinks worked out. Any chance of future work on this? I'd personally get a ton of use out of it.
Probably a long shot (found you on Twitter but looks like you're not accepting messages there), but I wanted to first say THANK YOU for making this amazing editor. It's far and away the most feature-dense editor out there. I've run into a few issues here and there but was able to find workarounds for each of them...except, that is, when it comes to runes.
Nine times out of 10 when I add runes, my game crashes when I attempt to load my save from the main menu. It's frustrating because honestly the rune adder is what I was most excited about and I've been banging my head up against the wall trying to get it working but to no avail.
Anyway, it would make my day if perhaps you're aware of some workaround to prevent the crashing? I know it seems like there may not be a ton of interest in this project but I would hate to see an editor with such potential fall by the wayside. You've done amazing work on this and I'd love to see what it could be like with a little more optimization and the kinks worked out. Any chance of future work on this? I'd personally get a ton of use out of it.