diff --git a/assets_v3/review/README.md b/assets_v3/review/README.md new file mode 100644 index 0000000..9793d07 --- /dev/null +++ b/assets_v3/review/README.md @@ -0,0 +1,37 @@ +# Art V3 — Approval Gate 1 + +These three review sheets define the proposed **Realistic Eastern Dark Fantasy +Pixel Art** direction before animation production begins. + +## Authoritative references + +- **Player:** the user-supplied elite Southern Song veteran reference: black + chainmail/lamellar armour, dark red cloth, shield, saber, and heavy boots. +- **Gate Warden:** the user-supplied mounted armoured commander reference. This + review direction treats the rider and barded horse together as the Boss + silhouette. + +The Ghost Melee, Ghost Archer, and Corpse Beast were designed to share those +references' realistic anatomy, historical material language, cold moonlight, +surface wear, palette, and pixel density. + +## Files + +- `character_lineup.png` — full-colour material, silhouette, and world-cohesion + approval sheet. +- `silhouette_test.png` — solid-form readability check with all five subjects + on one ground plane. +- `scale_reference.png` — technical grid showing the declared 100%, 105%, 108%, + 130%, and 240% hierarchy. + +## Approval boundary + +No animation sheets, gameplay assets, Godot resources, collision settings, or +combat timing were changed in this deliverable. Animation production begins +only after this lineup is approved. + +Generated with the built-in image generation workflow using the two supplied +screenshots as visual references. The character-lineup prompt established the +design; the silhouette sheet derived its contours from that lineup; the scale +sheet was a high-fidelity edit of the approved lineup with only the technical +background and exact scale labels added. diff --git a/assets_v3/review/character_lineup.png b/assets_v3/review/character_lineup.png new file mode 100644 index 0000000..2824399 Binary files /dev/null and b/assets_v3/review/character_lineup.png differ diff --git a/assets_v3/review/scale_reference.png b/assets_v3/review/scale_reference.png new file mode 100644 index 0000000..c6691ce Binary files /dev/null and b/assets_v3/review/scale_reference.png differ diff --git a/assets_v3/review/silhouette_test.png b/assets_v3/review/silhouette_test.png new file mode 100644 index 0000000..0db7f95 Binary files /dev/null and b/assets_v3/review/silhouette_test.png differ