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scene_data.py
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136 lines (94 loc) · 3.93 KB
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import json
from maya import cmds
import pprint
from PySide2.QtWidgets import *
from PySide2.QtGui import *
from PySide2.QtCore import *
class GlobalSceneData(QObject):
request_ui_sync = Signal()
request_ui_clear = Signal()
def __init__(self, *args, **kwargs):
super(GlobalSceneData, self).__init__()
self.global_lines_data= {}
self.scene_data_node= None
self.scene_data_node_default_name= 'CoolLines_SceneData'
self.checkSceneDataNode()
def checkSceneDataNode(self):
if cmds.objExists(self.scene_data_node_default_name):
print('SceneDataNode found!')
self.scene_data_node= self.scene_data_node_default_name
self.loadSceneData()
return True
else:
print('Cant find data! Creating a new node so you can draw... :)')
self.createSceneDataNode()
return False
def createSceneDataNode(self):
# Create Node to store data. Data will be empty at first.
self.scene_data_node= cmds.scriptNode( st=0, bs='', n=self.scene_data_node_default_name, stp='python')
def addLineData(self, line_data):
self.global_lines_data[line_data["name"]]= line_data
self.request_ui_sync.emit()
self.saveSceneData()
def getGlobalLinesData(self):
return self.global_lines_data
def removeLineData(self, line_key):
self.global_lines_data.pop(line_key)
self.saveSceneData()
self.request_ui_sync.emit()
def clearGlobalLinesData(self):
self.global_lines_data.clear()
self.saveSceneData()
self.request_ui_clear.emit()
def updateLineData(self, line_key, new_line_data, update_name= False):
print('*********')
print('Updating Line Data:')
if update_name:
self.global_lines_data.pop(line_key)
self.global_lines_data[new_line_data["name"]]= new_line_data
pprint.pprint(self.global_lines_data[new_line_data["name"]])
else:
self.global_lines_data[line_key]= new_line_data
pprint.pprint(self.global_lines_data[line_key])
self.saveSceneData()
self.request_ui_sync.emit()
def saveSceneData(self):
#Dump data to node:
if self.scene_data_node:
cmds.scriptNode(self.scene_data_node, e=True, bs=json.dumps(self.global_lines_data))
else:
cmds.error("Cannot save scene data because there is no scene data node..")
def loadSceneData(self):
#Attempt Loading data from node:
if self.scene_data_node:
scene_data_str= cmds.scriptNode(self.scene_data_node, q=True, bs=True)
else:
cmds.error("Cannot load scene data because there is no scene data node..")
return
if scene_data_str:
scene_data= json.loads(scene_data_str)
print('******************')
print('Loaded Data:')
print(scene_data)
self.rebuildData(scene_data)
self.request_ui_sync.emit()
else:
print("Skipping loading, data empty !")
self.global_lines_data.clear()
self.request_ui_clear.emit()
def rebuildData(self, scene_data):
for current_line_name in list(scene_data.keys()):
# Safe data rebuilding:
if cmds.objExists(scene_data[current_line_name]["group"]):
self.global_lines_data[current_line_name]= dict(scene_data[current_line_name])
else:
print(f"Cannot find {current_line_name}'s Data ! Removing...")
print('Data rebuilt successfully')
self.saveSceneData()
def detectSceneChange(self):
# A new scene has been opened..
if self.checkSceneDataNode():
pass
else:
self.global_lines_data.clear() # if create new scene while script still opened
self.request_ui_clear.emit()