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AutoGear.lua
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5023 lines (4816 loc) · 244 KB
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--AutoGear
-- to do:
-- implement classic direct % crit and direct % hit
-- Needing on meteor shard as a mage
-- In general, needing on one-handers that are near-worthless. The plan is to only roll if it passes a minimum threshold. That threshold should be 3x the highest weight among the 5 main stats.
-- Don't roll on loot I already have in my bag
-- Greeded in something within 5 levels that was an upgrade. Specifically, Gauntlets of Divinity versus equipped Algae Fists.
-- accomodate for "no item link received"
-- fix guild repairs
-- other non-gear it should let you roll
-- add rolling on offset
-- factor in racial weapon bonuses
-- eye of arachnida slot nil error
---@type AutoGearAddon
local _, T = ...
---Current TOC version
---you should know how this versions works to compare.
---Example WoW Version to TOC Version:
--- - v1.2.0 -> 10200
--- - v3.4.3 -> 30403
--- - v9.7.2 -> 90702
--- - v10.0.1 -> 100001
---
---Start numbers for every expansion:
--- - Vanilla: 10000
--- - TBC: 20000
--- - WotLK: 30000
--- - Cata: 40000
--- - MoP: 50000
--- - WoD: 60000
--- - Legion: 70000
--- - BfA: 80000
--- - SL: 90000
--- - DF: 100000
--- - DF: 110000
local TOC_VERSION_CURRENT = select(4, GetBuildInfo())
local TOC_VERSION_TBC = 20000
local TOC_VERSION_WOTLK = 30000
local TOC_VERSION_CATA = 40000
local TOC_VERSION_MOP = 50000
local TOC_VERSION_WOD = 60000
local TOC_VERSION_LEGION = 70000
local TOC_VERSION_BFA = 80000
local TOC_VERSION_SL = 90000
local TOC_VERSION_DF = 100000
local TOC_VERSION_TWW = 110000
local _ --prevent taint when using throwaway variable
local next = next -- bind next locally for speed
--local lastlink
AutoGearActionQueue = {}
local weapons
local tUpdate = 0
local shouldPrintHelp = false
local maxPlayerLevel = GetMaxPlayerLevel and GetMaxPlayerLevel() or GetMaxLevelForExpansionLevel(GetExpansionLevel())
local L = T.Localization
local ContainerIDToInventoryID = ContainerIDToInventoryID or (C_Container and C_Container.ContainerIDToInventoryID)
local GetContainerNumFreeSlots = GetContainerNumFreeSlots or (C_Container and C_Container.GetContainerNumFreeSlots)
local GetContainerNumSlots = GetContainerNumSlots or (C_Container and C_Container.GetContainerNumSlots)
local GetDetailedItemLevelInfo = (C_Item and C_Item.GetDetailedItemLevelInfo) or GetDetailedItemLevelInfo
local GetItemCount = (C_Item and function(info, includeBank, includeUses, includeReagentBank, includeAccountBank)
if info then
return C_Item.GetItemCount(info, includeBank or false, includeUses or false, includeReagentBank or true, includeAccountBank or true)
end
end) or GetItemCount
local GetItemInfo = GetItemInfo or (C_Item and C_Item.GetItemInfo)
local GetItemInfoInstant = GetItemInfoInstant or (C_Item and C_Item.GetItemInfoInstant)
local GetItemInventorySlotInfo = GetItemInventorySlotInfo or (C_Item and C_Item.GetItemInventorySlotInfo)
local GetItemSpell = GetItemSpell or (C_Item and C_Item.GetItemSpell)
local GetMouseFocus = GetMouseFocus or (GetMouseFoci and (function()
local frames = GetMouseFoci()
return frames and frames[1];
end))
local GetNumTalentTabs = GetNumTalentTabs or GetNumSpecializations
local GetSpecialization = GetSpecialization or (C_SpecializationInfo and C_SpecializationInfo.GetSpecialization)
local GetSpecializationInfo = GetSpecializationInfo or (C_SpecializationInfo and C_SpecializationInfo.GetSpecializationInfo)
local InterfaceOptions_AddCategory = InterfaceOptions_AddCategory or function(frame, addOn, position)
frame.OnCommit = frame.okay
frame.OnDefault = frame.default
frame.OnRefresh = frame.refresh
if frame.parent then
local category = Settings.GetCategory(frame.parent)
local subcategory, layout = Settings.RegisterCanvasLayoutSubcategory(category, frame, frame.name)
return subcategory, category
else
local category, layout = Settings.RegisterCanvasLayoutCategory(frame, frame.name, frame.name)
Settings.RegisterAddOnCategory(category)
return category
end
end
local InterfaceOptionsFrame_OpenToCategory = InterfaceOptionsFrame_OpenToCategory or Settings.OpenToCategory
local IsPlayerSpell = C_SpellBook and C_SpellBook.IsSpellKnown or IsPlayerSpell
local PickupContainerItem = PickupContainerItem or (C_Container and C_Container.PickupContainerItem)
ITEM_UNIQUE_EQUIPPABLE_SANITIZED_PATTERN = select(1,string.gsub(ITEM_UNIQUE_EQUIPPABLE,"%-","%%-"))
AutoGearWouldRoll = "nil"
AutoGearSomeItemDataIsMissing = nil
AutoGearFirstEquippableBagSlot = ContainerIDToInventoryID(1) or 20
AutoGearLastEquippableBagSlot = ContainerIDToInventoryID(NUM_BAG_SLOTS) or 23
AutoGearEquippableBagSlots = {}
--initialize equippable bag slots table
for i = BACKPACK_CONTAINER+1, NUM_BAG_SLOTS do
table.insert(AutoGearEquippableBagSlots, AutoGearFirstEquippableBagSlot+i-1)
end
--initialize gear slot names table
AutoGearSlotNames = {}
for _,v in pairs({PaperDollItemsFrame:GetChildren()}) do
if v.GetID and v.GetName then
local slotID = v:GetID()
if slotID >= INVSLOT_FIRST_EQUIPPED and slotID <= INVSLOT_LAST_EQUIPPED then
AutoGearSlotNames[slotID] = _G[strupper(strsub(v:GetName(), 10))]
end
end
end
function AutoGearSerializeTable(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false
depth = depth or 0
local tmp = string.rep(" ", depth)
if name then tmp = tmp .. name .. " = " end
if type(val) == "table" then
tmp = tmp .. "{" .. (not skipnewlines and "\n" or "")
for k, v in pairs(val) do
tmp = tmp .. AutoGearSerializeTable(v, k, skipnewlines, depth + 1) .. "," .. (not skipnewlines and "\n" or "")
end
tmp = tmp .. string.rep(" ", depth) .. "}"
elseif type(val) == "number" then
tmp = tmp .. tostring(val)
elseif type(val) == "string" then
tmp = tmp .. string.format("%q", val)
elseif type(val) == "boolean" then
tmp = tmp .. (val and "true" or "false")
else
tmp = tmp .. "\"[inserializeable datatype:" .. type(val) .. "]\""
end
return tmp
end
function AutoGearStringHash(text)
local counter = 1
local len = string.len(text)
for i = 1, len, 3 do
counter = math.fmod(counter*8161, 4294967279) + -- 2^32 - 17: Prime!
(string.byte(text,i)*16776193) +
((string.byte(text,i+1) or (len-i+256))*8372226) +
((string.byte(text,i+2) or (len-i+256))*3932164)
end
return math.fmod(counter, 4294967291) -- 2^32 - 5: Prime (and different from the prime in the loop)
end
--names of verbosity levels
local verbosityNames = {
[0] = "errors",
"info",
"details",
"debug",
}
-- set default value if key unknown
setmetatable(verbosityNames, {__index = function () return "funky" end})
function AutoGearGetAllowedVerbosityName(allowedverbosity)
return verbosityNames[allowedverbosity]
end
--printing function to check allowed verbosity level
function AutoGearPrint(text, verbosity)
if verbosity == nil then verbosity = 0 end
if (AutoGearDB.AllowedVerbosity == nil) or (verbosity <= AutoGearDB.AllowedVerbosity) then
print(text)
end
end
--initialize table for storing saved variables
if (not AutoGearDB) then AutoGearDB = {} end
--initialize item info cache for quicker repeat lookups
-- AutoGearItemInfoCache = {}
--fill class lists for lookups later
local playerIsFemale = (C_PlayerInfo.GetSex(PlayerLocation:CreateFromUnit("player")) == 1)
if _G.FillLocalizedClassList then
AutoGearClassList = {}
FillLocalizedClassList(AutoGearClassList, playerIsFemale)
else
AutoGearClassList = LocalizedClassList(playerIsFemale)
end
if not AutoGearClassList["DEATHKNIGHT"] then AutoGearClassList["DEATHKNIGHT"] = "Death Knight" end
if not AutoGearClassList["DEMONHUNTER"] then AutoGearClassList["DEMONHUNTER"] = "Demon Hunter" end
if not AutoGearClassList["EVOKER"] then AutoGearClassList["EVOKER"] = "Evoker" end
if not AutoGearClassList["MONK"] then AutoGearClassList["MONK"] = "Monk" end
AutoGearReverseClassList = {}
for k, v in pairs(AutoGearClassList) do
AutoGearReverseClassList[v] = k
end
AutoGearClassIDList = {
[1] = {
fileName="WARRIOR",
localizedName=AutoGearClassList["WARRIOR"]
},
[2] = {
fileName="PALADIN",
localizedName=AutoGearClassList["PALADIN"]
},
[3] = {
fileName="HUNTER",
localizedName=AutoGearClassList["HUNTER"]
},
[4] = {
fileName="ROGUE",
localizedName=AutoGearClassList["ROGUE"]
},
[5] = {
fileName="PRIEST",
localizedName=AutoGearClassList["PRIEST"]
},
[6] = {
fileName="DEATHKNIGHT",
localizedName=AutoGearClassList["DEATHKNIGHT"]
},
[7] = {
fileName="SHAMAN",
localizedName=AutoGearClassList["SHAMAN"]
},
[8] = {
fileName="MAGE",
localizedName=AutoGearClassList["MAGE"]
},
[9] = {
fileName="WARLOCK",
localizedName=AutoGearClassList["WARLOCK"]
},
[10] = {
fileName="MONK",
localizedName=AutoGearClassList["MONK"]
},
[11] = {
fileName="DRUID",
localizedName=AutoGearClassList["DRUID"]
},
[12] = {
fileName="DEMONHUNTER",
localizedName=AutoGearClassList["DEMONHUNTER"]
},
[13] = {
fileName="EVOKER",
localizedName=AutoGearClassList["EVOKER"]
}
}
AutoGearReverseClassIDList = {}
for k, v in pairs(AutoGearClassIDList) do
AutoGearReverseClassIDList[v.fileName] = {}
AutoGearReverseClassIDList[v.fileName].id = k
AutoGearReverseClassIDList[v.fileName].localizedName = v.localizedName
end
--initialize missing saved variables with default values; call only after PLAYER_ENTERING_WORLD
function AutoGearInitializeDB(defaults, reset)
if AutoGearDB == nil or reset ~= nil then AutoGearDB = {} end
for k,v in pairs(defaults) do
if _G["AutoGearDB"][k] == nil then
_G["AutoGearDB"][k] = v
end
end
end
-- Specializations appeared only in Mists Of Pandaria. We also have make changes to Cataclysm with preferred talent tree
-- later
if TOC_VERSION_CURRENT < TOC_VERSION_MOP then
function AutoGearDetectSpec()
-- GetSpecialization() doesn't exist until MoP
-- Instead, this finds the talent tree where the most points are allocated.
local highestSpec = nil
local highestPointsSpent = nil
local numTalentTabs = GetNumTalentTabs()
if (not numTalentTabs) or (numTalentTabs < 2) then
AutoGearPrint("AutoGear: numTalentTabs in AutoGearGetSpec() is "..tostring(numTalentTabs),0)
end
-- It needs a condition of being above 0 or else it will assign highestSpec to the first talent tree even if there are 0 points in it.
local _, spec, _, _, pointsSpent = GetTalentTabInfo(1)
if pointsSpent and pointsSpent >= 0 then
highestPointsSpent = pointsSpent
if pointsSpent > 0 then highestSpec = spec end
for i = 2, numTalentTabs do
local _, spec, _, _, pointsSpent = GetTalentTabInfo(i)
if (pointsSpent > highestPointsSpent) then
highestPointsSpent = pointsSpent
highestSpec = spec
end
end
else
for i = 1, numTalentTabs do
local spec, _, pointsSpent = GetTalentTabInfo(i)
if (highestPointsSpent == nil or pointsSpent > highestPointsSpent) then
highestPointsSpent = pointsSpent
highestSpec = spec
end
end
end
if (highestPointsSpent == 0) then
return "None"
end
-- If they're feral, determine if they're a tank and call it Guardian.
if (highestSpec == "Feral" or highestSpec == "Feral Combat") then
local tankiness = 0
if TOC_VERSION_CURRENT < TOC_VERSION_WOTLK then
tankiness = tankiness + select(5, GetTalentInfo(2, 3)) * 1.0 --Feral Instinct
tankiness = tankiness + select(5, GetTalentInfo(2, 7)) * 5 --Feral Charge
tankiness = tankiness + select(5, GetTalentInfo(2, 5)) * 0.5 --Thick Hide
tankiness = tankiness + select(5, GetTalentInfo(2, 9)) * -100 --Improved Shred
tankiness = tankiness + select(5, GetTalentInfo(2, 12)) * 100 --Primal Fury
else
tankiness = tankiness + select(5, GetTalentInfo(2, 15)) * 3 --Survival Instincts
tankiness = tankiness + select(5, GetTalentInfo(2, 10)) * 1 --Feral Charge
tankiness = tankiness + select(5, GetTalentInfo(2, 22)) * 1 --Primal Precision
tankiness = tankiness + select(5, GetTalentInfo(2, 1)) * 1 --Thick Hide
tankiness = tankiness + select(5, GetTalentInfo(2, 19)) * -100 --Predatory Instincts
tankiness = tankiness + select(5, GetTalentInfo(2, 28)) * 100 --Protector of the Pack
end
if (tankiness >= 5) then return "Guardian" end
end
return highestSpec
end
else
function AutoGearDetectSpec()
local currentSpec = GetSpecialization()
local currentSpecName = currentSpec and select(2, GetSpecializationInfo(currentSpec)) or "None"
if (currentSpec == 5) then
return "None"
else
return currentSpecName
end
end
end
function AutoGearGetDefaultOverrideSpec()
local className = UnitClass("player")
local spec = AutoGearDetectSpec()
if spec then
return className..": "..spec
end
end
function AutoGearGetLockedGearSlotLabel(slot)
if slot >= INVSLOT_FIRST_EQUIPPED and slot <= INVSLOT_LAST_EQUIPPED then
local slotName = AutoGearSlotNames[slot] or GetItemInventorySlotInfo(slot)
return tostring(slot)..(slotName and ": "..slotName or "")
elseif slot >= AutoGearFirstEquippableBagSlot and slot <= AutoGearLastEquippableBagSlot then
local slotNumber = slot-AutoGearFirstEquippableBagSlot+1
local slotName = (BAGSLOT or "Bag").." "..tostring(slotNumber)
return tostring(slot)..(slotName and ": "..slotName or "")
else
return tostring(slot)
end
end
function AutoGearGetDefaultLockedGearSlots()
local lockedGearSlots = {}
for slot = INVSLOT_FIRST_EQUIPPED, AutoGearLastEquippableBagSlot do
if slot <= INVSLOT_LAST_EQUIPPED or slot >= AutoGearFirstEquippableBagSlot then
lockedGearSlots[slot] = {
["label"] = AutoGearGetLockedGearSlotLabel(slot),
["enabled"] = false
}
end
end
return lockedGearSlots
end
function AutoGearGetLockedGearSlots()
if not AutoGearDB.LockedGearSlots then
AutoGearDB.LockedGearSlots = AutoGearGetDefaultLockedGearSlots()
end
return AutoGearDB.LockedGearSlots
end
function AutoGearFixLockedGearSlots() -- finds missing slots and adds them, in case Blizzard changed them around
if not AutoGearDB.LockedGearSlots then AutoGearDB.LockedGearSlots = AutoGearGetDefaultLockedGearSlots() return end
for slot = INVSLOT_FIRST_EQUIPPED, AutoGearLastEquippableBagSlot do
if slot <= INVSLOT_LAST_EQUIPPED or slot >= AutoGearFirstEquippableBagSlot then
if not AutoGearDB.LockedGearSlots[slot] then
AutoGearDB.LockedGearSlots[slot] = {
["label"] = AutoGearGetLockedGearSlotLabel(slot),
["enabled"] = false
}
elseif AutoGearDB.LockedGearSlots[slot].label then
AutoGearDB.LockedGearSlots[slot].label = AutoGearGetLockedGearSlotLabel(slot)
end
end
end
end
--an invisible tooltip that AutoGear can scan for various information
local tooltipFrame = CreateFrame("GameTooltip", "AutoGearTooltip", UIParent, "GameTooltipTemplate")
--the main frame
AutoGearFrame = CreateFrame("Frame", nil, UIParent)
AutoGearFrame:SetWidth(1) AutoGearFrame:SetHeight(1)
AutoGearFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, 0)
local E = 0.000001 --epsilon; non-zero value that's insignificantly different from 0, used here for the purpose of valuing gear that has higher stats that give the player "almost no benefit"
-- regex for finding 0 in this block to replace with E: (?<=[^ ] = )0(?=[^\.0-9])
if TOC_VERSION_CURRENT < TOC_VERSION_CATA then
AutoGearDefaultWeights = {
["DEATHKNIGHT"] = {
["None"] = {
Strength = 1.05, Agility = E, Stamina = 0.5, Intellect = E, Spirit = E,
Armor = 1, Dodge = 0.5, Parry = 0.5, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = 0.005, Crit = 1, SpellCrit = 1, Hit = 0.15, SpellHit = E,
Expertise = 0.3, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.25, MeleeProc = 0.25, RangedProc = E,
DPS = 1.2, Damage = 0.8
},
["Blood"] = {
weapons = "2h",
Strength = 1.05, Agility = E, Stamina = 0.5, Intellect = E, Spirit = E,
Armor = 1, Dodge = 0.5, Parry = 0.5, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = 0.005, Crit = 1, SpellCrit = 1, Hit = 0.15, SpellHit = E,
Expertise = 0.3, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.2, MeleeProc = 0.25, RangedProc = E,
DPS = 1, Damage = 1
},
["Frost"] = {
weapons = "dual wield",
Strength = 1.05, Agility = E, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 1, Dodge = 0.5, Parry = 0.5, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.22, Mp5 = E,
AttackPower = 1, ArmorPenetration = 0.005, Crit = 1, SpellCrit = 1, Hit = 0.15, SpellHit = E,
Expertise = 0.3, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.25, MeleeProc = 0.33, RangedProc = E,
DPS = 1.2, Damage = 0.8
},
["Unholy"] = {
weapons = "2h",
Strength = 1.05, Agility = E, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 1, Dodge = 0.5, Parry = 0.5, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = 0.005, Crit = 1, SpellCrit = 1, Hit = 0.15, SpellHit = E,
Expertise = 0.3, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = 0.2, RangedProc = E,
DPS = 1.33333, Damage = 0.66667
}
},
["DEMONHUNTER"] = {
["None"] = {
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = 1.1, Hit = 1.75, SpellHit = E,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.1, MeleeProc = 0.33, RangedProc = E,
DPS = 3.075
},
["Havoc"] = {
weapons = "dual wield",
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = 1.1, Hit = 1.75, SpellHit = E,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.2, MeleeProc = 0.33, RangedProc = E,
DPS = 3.075
},
["Vengeance"] = {
weapons = "dual wield",
Strength = E, Agility = 1.05, Stamina = 1, Intellect = E, Spirit = E,
Armor = 0.8, Dodge = 0.4, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = 1.1, Hit = 0.3, SpellHit = E,
Expertise = 0.4, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.1, MeleeProc = 0.25, RangedProc = E,
DPS = 2
},
["Devourer"] = {
weapons = "dual wield",
Strength = E, Agility = E, Stamina = 0.05, Intellect = 1.05, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = E, Haste = 1.5, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = 1.1, SpellCrit = 1.1, Hit = 1.75, SpellHit = 1.75,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = E
}
},
["DRUID"] = {
["None"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 0.5,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.5, SpellPenetration = E, Haste = 0.5, Mp5 = 0.05,
AttackPower = E, ArmorPenetration = E, Crit = 0.9, SpellCrit = 0.9, Hit = 0.9, SpellHit = 0.9,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.45, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = 0.33, RangedProc = E,
DPS = 1
},
["Balance"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 0.1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.8, SpellPenetration = 0.1, Haste = 0.8, Mp5 = 0.01,
AttackPower = E, ArmorPenetration = E, Crit = 0.1, SpellCrit = 1, Hit = 0.1, SpellHit = 1,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.6, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.05, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Feral"] = {
Strength = 0.3, Agility = 1.05, Stamina = 1, Intellect = 0.1, Spirit = 0.2,
Armor = 0.08, Dodge = 0.4, Parry = E, Block = E, Defense = 0.05,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 0.3, SpellHit = E,
Expertise = 0.4, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.05, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 0.8
},
["Feral Combat"] = { -- Classic spec name
Strength = 0.3, Agility = 1.05, Stamina = 1, Intellect = 0.1, Spirit = 0.2,
Armor = 0.08, Dodge = 0.4, Parry = E, Block = E, Defense = 0.05,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 0.3, SpellHit = E,
Expertise = 0.4, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.05, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 0.8
},
["Guardian"] = {
Strength = E, Agility = 1.05, Stamina = 1, Intellect = E, Spirit = E,
Armor = 0.08, Dodge = 0.4, Parry = E, Block = E, Defense = 1.33,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 0.3, SpellHit = E,
Expertise = 0.4, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.05, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 0.8
},
["Restoration"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.6, Spirit = 1.0,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.85, SpellPenetration = E, Haste = 0.8, Mp5 = 3,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 0.5, Hit = E, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.65, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = E, DamageSpellProc = E, MeleeProc = E, RangedProc = E,
DPS = 0.01
}
},
["EVOKER"] = {
["None"] = {
Strength = E, Agility = E, Stamina = E, Intellect = 4.14, Spirit = E,
Armor = E, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 4, SpellPenetration = E, Haste = 3.47, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = 2.65, Hit = E,
Expertise = E, Versatility = 2.89, Multistrike = E, Mastery = 0.24, ExperienceGained = E,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 1.33, DamageProc = 1.33, DamageSpellProc = 1.33, MeleeProc = E, RangedProc = E,
DPS = E
},
["Devastation"] = {
Strength = E, Agility = E, Stamina = E, Intellect = 4.14, Spirit = E,
Armor = E, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 4, SpellPenetration = E, Haste = 3.47, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = 2.65, Hit = E,
Expertise = E, Versatility = 2.89, Multistrike = E, Mastery = 0.24, ExperienceGained = E,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 1.33, DamageSpellProc = 1.33, MeleeProc = E, RangedProc = E,
DPS = E
},
["Preservation"] = {
Strength = E, Agility = E, Stamina = E, Intellect = 4.14, Spirit = E,
Armor = E, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 4, SpellPenetration = E, Haste = 3.47, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = 2.65, Hit = E,
Expertise = E, Versatility = 2.89, Multistrike = E, Mastery = 0.24, ExperienceGained = E,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 1.33, DamageProc = E, DamageSpellProc = E, MeleeProc = E, RangedProc = E,
DPS = E
},
["Augmentation"] = {
Strength = E, Agility = E, Stamina = E, Intellect = 4.14, Spirit = E,
Armor = E, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 4, SpellPenetration = E, Haste = 3.47, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = 2.65, Hit = E,
Expertise = E, Versatility = 2.89, Multistrike = E, Mastery = 0.24, ExperienceGained = E,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 1.33, DamageSpellProc = 1.33, MeleeProc = E, RangedProc = E,
DPS = E
}
},
["HUNTER"] = {
["None"] = {
Strength = 0.3, Agility = 1.05, Stamina = 0.15, Intellect = E, Spirit = 0.2,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = 0.8, Crit = 0.8, SpellCrit = E, Hit = 0.4, SpellHit = E,
Expertise = 0.1, Versatility = 0.8, Multistrike = 1, Mastery = E, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.1, RangedProc = 0.33,
DPS = 2
},
["Beast Mastery"] = {
Strength = 0.3, Agility = 1.05, Stamina = 0.15, Intellect = E, Spirit = 0.2,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.9, Mp5 = E,
AttackPower = 1, ArmorPenetration = 0.8, Crit = 2, SpellCrit = E, Hit = 1.4, SpellHit = E,
Expertise = 0.1, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = E, RangedProc = 0.33,
DPS = 2
},
["Marksmanship"] = {
Strength = 0.3, Agility = 1.05, Stamina = 0.15, Intellect = E, Spirit = 0.2,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.61, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.66, SpellCrit = E, Hit = 3.49, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.38, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = E, RangedProc = 0.33,
DPS = 2
},
["Survival"] = {
Strength = 0.3, Agility = 1.05, Stamina = 0.15, Intellect = E, Spirit = 0.2,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.33, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.37, SpellCrit = E, Hit = 3.19, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.27, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.1, MeleeProc = 0.25, RangedProc = 0.1,
DPS = 2
}
},
["MAGE"] = {
["None"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.40, Spirit = 0.9,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 2.8, SpellPenetration = 0.005, Haste = 1.28, Mp5 = .005,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 1.3, Hit = E, SpellHit = 1.25,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.4, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Arcane"] = {
Strength = E, Agility = E, Stamina = 0.01, Intellect = 0.40, Spirit = 0.9,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1.1, SpellPenetration = 0.2, Haste = 0.5, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 1.3, Hit = E, SpellHit = 1.25,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.9, ExperienceGained = 100,
RedSockets = 10, YellowSockets = 8, BlueSockets = 7, MetaSockets = 20,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Fire"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 1, Spirit = 0.9,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1.1, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 2.4, Hit = E, SpellHit = 1.75,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.9, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Frost"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.40, Spirit = 0.8,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = 0.3, Haste = 0.8, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 1.3, Hit = E, SpellHit = 1.25,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.9, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
}
},
["MONK"] = {
["None"] = {
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = 1.1, Hit = 1.75, SpellHit = 1.75,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.1, DamageProc = 0.33, DamageSpellProc = 0.1, MeleeProc = 0.33, RangedProc = E,
DPS = 3.075
},
["Brewmaster"] = {
weapons = "2h",
Strength = E, Agility = 1.05, Stamina = 1, Intellect = E, Spirit = E,
Armor = 0.8, Dodge = 0.4, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = 1.1, Hit = 0.3, SpellHit = 0.3,
Expertise = 0.4, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 1, Damage = 1
},
["Windwalker"] = {
weapons = "dual wield",
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = 1.1, Hit = 1.75, SpellHit = 1.75,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.05, DamageProc = 0.33, DamageSpellProc = 0.05, MeleeProc = 0.33, RangedProc = E,
DPS = 3.075
},
["Mistweaver"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 0.60,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.85, SpellPenetration = E, Haste = 0.8, Mp5 = 0.05,
AttackPower = E, ArmorPenetration = E, Crit = 0.6, SpellCrit = 0.6, Hit = E, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.65, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = 0.05, DamageSpellProc = E, MeleeProc = E, RangedProc = E,
DPS = 0.13333, Damage = 0.06667
}
},
["PALADIN"] = {
["None"] = {
Strength = 2.33, Agility = E, Stamina = 0.05, Intellect = E, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.79, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 0.98, SpellCrit = 0.98, Hit = 1.77, SpellHit = 0.77,
Expertise = 1.3, Versatility = 0.8, Multistrike = 1, Mastery = 1.13, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = 0.33, RangedProc = E,
DPS = 1.33333, Damage = 0.66667
},
["Holy"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.7, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 0.1, Hit = E, SpellHit = 0.1,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.3, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = 0.1, DamageSpellProc = 0.1, MeleeProc = 0.05, RangedProc = E,
DPS = 0.01
},
["Protection"] = {
weapons = "weapon and shield",
Strength = 1, Agility = 0.3, Stamina = 0.65, Intellect = 0.1, Spirit = 0.3,
Armor = 0.05, Dodge = 0.8, Parry = 0.75, Block = 0.8, Defense = 3,
SpellPower = 0.05, SpellPenetration = E, Haste = 0.5, Mp5 = E,
AttackPower = 0.4, ArmorPenetration = 0.1, Crit = 0.25, SpellCrit = E, Hit = E,
Expertise = 0.2, Versatility = 0.8, Multistrike = 1, Mastery = 0.05, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.05, DamageProc = 0.33, DamageSpellProc = 0.25, SpellProc = 0.25, MeleeProc = 0.1, RangedProc = E,
DPS = 1.33333, Damage = 0.66667
},
["Retribution"] = {
weapons = "2h",
Strength = 2.33, Agility = E, Stamina = 0.05, Intellect = 0.1, Spirit = 0.3,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.79, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 0.98, SpellCrit = 0.1, Hit = 1.77, SpellHit = 0.1,
Expertise = 1.3, Versatility = 0.8, Multistrike = 1, Mastery = 1.13, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.05, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.25, RangedProc = E,
DPS = 1, Damage = 1
}
},
["PRIEST"] = {
["None"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 2.75, SpellPenetration = E, Haste = 2, Mp5 = 4,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 1.6, Hit = E, SpellHit = 1.95,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.7, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Discipline"] = {
Strength = E, Agility = E, Stamina = E, Intellect = 0.26, Spirit = 1,
Armor = 0.0001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.8, SpellPenetration = E, Haste = 1, Mp5 = 4,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 0.25, Hit = E, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = 0.1, DamageSpellProc = 0.1, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Holy"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 1.8,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.7, SpellPenetration = E, Haste = 0.47, Mp5 = 4,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 0.47, Hit = E, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.36, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = 0.1, DamageSpellProc = 0.1, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Shadow"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = E, Haste = 1, Mp5 = 3,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 1, Hit = E, SpellHit = 1,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.1, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
}
},
["ROGUE"] = {
["None"] = {
weapons = "dagger and any",
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 1.75, SpellHit = E,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 3.075
},
["Assassination"] = {
weapons = "dagger and any",
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 1.75, SpellHit = E,
Expertise = 1.1, Versatility = 0.8, Multistrike = 1, Mastery = 1.3, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 2
},
["Outlaw"] = {
weapons = "dual wield",
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 1.75, SpellHit = E,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 3.075
},
["Combat"] = {
weapons = "dual wield",
Strength = E, Agility = 1.1, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.05, Mp5 = E,
AttackPower = 1, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 1.75, SpellHit = E,
Expertise = 1.85, Versatility = 0.8, Multistrike = 1, Mastery = 1.5, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 3.075
},
["Subtlety"] = {
weapons = "dagger and any",
Strength = 0.3, Agility = 1.1, Stamina = 0.2, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = 0.1, Parry = 0.1, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.5, Mp5 = E,
AttackPower = 0.4, ArmorPenetration = E, Crit = 1.1, SpellCrit = E, Hit = 0.6, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.9, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 2
}
},
["SHAMAN"] = {
["None"] = {
Strength = E, Agility = 1, Stamina = 0.05, Intellect = 0.26, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = 1, Haste = 1, Mp5 = E,
AttackPower = 1, ArmorPenetration = 1, Crit = 1.11, SpellCrit = 1.11, Hit = 2.7, SpellHit = 2.7,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.62, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = 0.33, RangedProc = E,
DPS = 1.2, Damage = 0.8
},
["Elemental"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.6, SpellPenetration = 0.1, Haste = 0.9, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = 0.9, SpellCrit = 0.9, Hit = E, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.13333, Damage = 0.06667
},
["Enhancement"] = {
weapons = "dual wield",
Strength = E, Agility = 1.05, Stamina = 0.1, Intellect = E, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.95, Mp5 = E,
AttackPower = 1, ArmorPenetration = 0.4, Crit = 1, SpellCrit = 1, Hit = 0.8, SpellHit = 0.8,
Expertise = 0.3, Versatility = 0.8, Multistrike = 0.95, Mastery = 1, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 1.2, Damage = 0.8
},
["Restoration"] = {
Strength = E, Agility = E, Stamina = 0.05, Intellect = 0.26, Spirit = 1,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 0.75, SpellPenetration = E, Haste = 0.6, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = 0.4, SpellCrit = 0.4, Hit = E, SpellHit = E,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 0.55, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = 0.33, DamageProc = E, DamageSpellProc = E, MeleeProc = E, RangedProc = E,
DPS = 0.01
}
},
["WARLOCK"] = {
["None"] = {
Strength = E, Agility = E, Stamina = 0.4, Intellect = 0.2, Spirit = 0.7,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = 0.05, Haste = 2.32, Mp5 = E,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 4, Hit = E, SpellHit = 7,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.24, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Affliction"] = {
Strength = E, Agility = E, Stamina = 0.4, Intellect = 0.2, Spirit = 0.7,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = 0.05, Haste = 2.32, Mp5 = 1.5,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 4, Hit = E, SpellHit = 7,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.24, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Demonology"] = {
Strength = E, Agility = E, Stamina = 0.4, Intellect = 0.2, Spirit = 0.7,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = 0.05, Haste = 2.37, Mp5 = 1.5,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 4, Hit = E, SpellHit = 7,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 2.57, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
},
["Destruction"] = {
Strength = E, Agility = E, Stamina = 0.4, Intellect = 0.2, Spirit = 0.7,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = 1, SpellPenetration = 0.05, Haste = 2.08, Mp5 = 1.5,
AttackPower = E, ArmorPenetration = E, Crit = E, SpellCrit = 6, Hit = E, SpellHit = 7,
Expertise = E, Versatility = 0.8, Multistrike = 1, Mastery = 1.4, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = 0.33, MeleeProc = E, RangedProc = E,
DPS = 0.01
}
},
["WARRIOR"] = {
["None"] = {
Strength = 2.02, Agility = 0.5, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = 0.5, Defense = 4,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 0.88, ArmorPenetration = E, Crit = 1.34, SpellCrit = E, Hit = 2, SpellHit = E,
Expertise = 1.46, Versatility = 0.8, Multistrike = 1, Mastery = 0.9, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 1.33333, Damage = 0.66667
},
["Arms"] = {
weapons = "2h",
Strength = 2.02, Agility = 0.5, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 0.8, Mp5 = E,
AttackPower = 0.88, ArmorPenetration = E, Crit = 1.34, SpellCrit = E, Hit = 2, SpellHit = E,
Expertise = 1.46, Versatility = 0.8, Multistrike = 1, Mastery = 0.9, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 1, Damage = 1
},
["Fury"] = {
weapons = ((TOC_VERSION_CURRENT >= TOC_VERSION_WOTLK) and "2hDW" or "dual wield"),
Strength = 2.98, Agility = 0.5, Stamina = 0.05, Intellect = E, Spirit = E,
Armor = 0.001, Dodge = E, Parry = E, Block = E, Defense = E,
SpellPower = E, SpellPenetration = E, Haste = 1.37, Mp5 = E,
AttackPower = 1.36, ArmorPenetration = E, Crit = 1.98, SpellCrit = E, Hit = 2.47, SpellHit = E,
Expertise = 2.47, Versatility = 0.8, Multistrike = 1, Mastery = 1.57, ExperienceGained = 100,
RedSockets = E, YellowSockets = E, BlueSockets = E, MetaSockets = E,
HealingProc = E, DamageProc = 0.33, DamageSpellProc = E, MeleeProc = 0.33, RangedProc = E,
DPS = 1.2, Damage = 0.8
},