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Copy pathmain.lua
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56 lines (47 loc) · 1.89 KB
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-- name: [CS] Honi
-- description: Did uknoe idunnohow to code? ye i don't :3c
local TEXT_MOD_NAME = "[CS] Honi"
if not _G.charSelectExists then
djui_popup_create("\\#ffffdc\\\n"..TEXT_MOD_NAME.."\nRequires the Character Select Mod\nto use as a Library!\n\nPlease turn on the Character Select Mod\nand Restart the Room!", 6)
return 0
end
local E_MODEL_HONI = smlua_model_util_get_id("honi_geo") -- Located in "actors"
local TEX_ICON_HONI = get_texture_info("honi-icon")
local HONI_GRAFFITI = get_texture_info("honi_graffiti")
local PALETTE_HONI = {
[PANTS] = "7480FF",
[SHIRT] = "34FF33",
[GLOVES] = "5C65FF",
[SHOES] = "7E2A1B",
[HAIR] = "FF2833",
[SKIN] = "AA6C36",
[CAP] = "46B2FF",
[EMBLEM] = "FFFF00"
}
_G.charSelect.character_add_palette_preset(E_MODEL_HONI, PALETTE_HONI)
anims = {
[charSelect.CS_ANIM_MENU] = 'HONI_MENU_ANIM',
[CHAR_ANIM_IDLE_HEAD_CENTER] = 'HONI_IDLE',
[CHAR_ANIM_IDLE_HEAD_LEFT] = 'HONI_IDLE',
[CHAR_ANIM_IDLE_HEAD_RIGHT] = 'HONI_IDLE',
[MARIO_ANIM_RUNNING] = 'HONI_RUNNING',
[CHAR_ANIM_SKID_ON_GROUND] = 'HONI_BRAKE',
[CHAR_ANIM_STOP_SKID] = 'HONI_BRAKE',
[CHAR_ANIM_SINGLE_JUMP] = 'HONI_JUMP',
[CHAR_ANIM_LAND_FROM_SINGLE_JUMP] = 'HONI_JUMP_LAND',
[CHAR_ANIM_DOUBLE_JUMP_RISE] = 'HONI_DOUBLE_JUMP',
[CHAR_ANIM_DOUBLE_JUMP_FALL] = 'HONI_DOUBLE_JUMP_FALL',
}
CHAR_HONI = _G.charSelect.character_add(
"Honi", -- Character Name
"Just a floaty gal, would u believe ittt?!?!?!?!?!?!", -- Description
"Honi", -- Credits
"03fc7b", -- Menu Color
E_MODEL_HONI, -- Character Model
CT_MARIO, -- Override Character
TEX_ICON_HONI, -- Life Icon
1, -- Camera Scale
0 -- Vertical Offset
)
if anims then charSelect.character_add_animations(E_MODEL_HONI, anims) end
charSelect.character_add_graffiti(CHAR_HONI, HONI_GRAFFITI)