Skip to content

Fake User world shader always gets exported #22

Description

@eobet

Even if you only select a single object for export using this plug-in, if you have a world shader with a fake user, that gets included with the file (and say, if that world shader happens to have an embedded very large HDRI, the .blend export gets very large).

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions