diff --git a/README.md b/README.md index aa0f112..9452878 100644 --- a/README.md +++ b/README.md @@ -17,3 +17,13 @@ Extra credit if you can find all FIVE bugs. - In the README, create a link to your shader toy solution with the bugs corrected - In the README, describe each bug you found and include a sentence about HOW you found it. - Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!) + + +team members: Rachel Lin, Amy Liu +link: https://www.shadertoy.com/view/Dd3yR2 +bugs: +1. line 97: compiler error; changed vec to vec2 +2. line 100: changed raycast call to take in uv2 instead of uv; noticed that the uv mapping was off +3. line 11: changed to divide by iResolution.y instead of iResolution.x; used to resolve horizontal stretching +4. line 75: changed reflect call to reflect dir across nor; noticed that reflections weren't showing up +5. line 18: increased iterations in march fn to march to a further distance; noticed that floor was being warped around the spheres