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<!-- Please carefully review the rules about academic integrity found in the academicIntegrity.md file found at the root of this project. -->
<!doctype html>
<html>
<head>
<title>Cards Game</title>
<style>
/* Engine-Specific */
* {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<canvas id="canv"></canvas>
<script src="./engine/Engine.js"></script>
<script src="./engine/Scene.js"></script>
<script src="./engine/GameObject.js"></script>
<script src="./engine/Component.js"></script>
<script src="./engine/Input.js"></script>
<script src="./engine/Vector2.js"></script>
<script src="./engine/Time.js"></script>
<script src="./engine/Collisions.js"></script>
<script src="./engine/components/Transform.js"></script>
<script src="./engine/components/TextLabel.js"></script>
<script src="./engine/components/Polygon.js"></script>
<script src="./engine/components/Collider.js"></script>
<script>
class MainScene extends Scene {
constructor() {
super()
this.instantiate(new CardGameObject(), new Vector2(200, 200))
this.instantiate(new CardGameObject(), new Vector2(250, 220))
this.instantiate(new CardGameObject(), new Vector2(300, 240))
this.instantiate(new CardGameObject(), new Vector2(350, 260))
}
}
class CardGameObject extends GameObject {
constructor() {
super("CardGameObject")
this.addComponent(new Polygon(), { points: [new Vector2(-50, -70), new Vector2(50, -70), new Vector2(50, 70), new Vector2(-50, 70)], fillStyle: "grey", strokeStyle:"black", lineWidth:10 })
this.addComponent(new Collider())
this.addComponent(new CardController())
}
}
class CardController extends Component{
onMouseDrag(){
this.transform.position = this.transform.position.add(Input.mousePositionDelta)
}
}
Engine.currentScene = new MainScene()
Engine.start()
</script>
</body>
</html>