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testPointPolygonCollisions.html
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107 lines (80 loc) · 2.61 KB
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<!-- Please carefully review the rules about academic integrity found in the academicIntegrity.md file found at the root of this project. -->
<!doctype html>
<html>
<head>
<title>Test Point/Polygon Collisions</title>
<style>
/* Engine-Specific */
* {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<canvas id="canv"></canvas>
<script src="./engine/Engine.js"></script>
<script src="./engine/Scene.js"></script>
<script src="./engine/GameObject.js"></script>
<script src="./engine/Component.js"></script>
<script src="./engine/Input.js"></script>
<script src="./engine/Vector2.js"></script>
<script src="./engine/Time.js"></script>
<script src="./engine/Collisions.js"></script>
<script src="./engine/components/Transform.js"></script>
<script src="./engine/components/TextLabel.js"></script>
<script src="./engine/components/Polygon.js"></script>
<script src="./engine/components/Collider.js"></script>
<script>
class MainScene extends Scene {
constructor() {
super()
const polygonGameObject = this.instantiate(new GameObject("Polygon Game Object"), new Vector2(300, 300))
polygonGameObject.addComponent(new Polygon(), {
points: [
new Vector2(-200, -140),
new Vector2(-250, 180),
new Vector2(200, 200),
new Vector2(300, 150),
new Vector2(200, -200),
// new Vector2(200, -200),
// new Vector2(300, 150),
// new Vector2(200, 200),
// new Vector2(-250, 180),
// new Vector2(-200, -140),
]
})
polygonGameObject.addComponent(new Collider())
this.instantiate(new GameObject("Mouse Follower Game Object")).addComponent(new MouseFollowerComponent())
}
}
class MouseFollowerComponent extends Component {
start
end
update() {
if (Input.mousePosition) {
this.start = Input.mousePosition.clone()
delete this.end
const polygon = GameObject.find("Polygon Game Object")
const result = Collisions.isCollisionPointGameObject(this.start, polygon)
if (result) {
this.end = this.start.add(result)
}
}
}
draw(ctx) {
if (this.start && this.end) {
ctx.strokeStyle = "red"
ctx.lineWidth = 5
ctx.beginPath()
ctx.moveTo(this.start.x, this.start.y)
ctx.lineTo(this.end.x, this.end.y)
ctx.stroke()
}
}
}
Engine.currentScene = new MainScene()
Engine.start()
</script>
</body>
</html>